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Research map / Multi-agent systems and games / Games and equilibria

Learning Quadratic Games on Networks

ICML 2020 · Multi-agent systems and games › Games and equilibria · approach: Opponent modeling in competitive games · 4 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Jointly infer graph structure and marginal benefits using the Nash-equilibrium constraintQuadratic network games · Social networkAUC: 0.564 -> 0.575Helped
Jointly infer graph structure and marginal benefits using the Nash-equilibrium constraintQuadratic network games · Trade networkAUC: 0.570 -> 0.622Helped
Model homophily in marginal benefits with a graph Laplacian penaltyQuadratic network games · Social networkAUC: 0.575 -> 0.576Helped
Model homophily in marginal benefits with a graph Laplacian penaltyQuadratic network games · Trade networkAUC: 0.622 -> 0.677Helped
Use the proposed learning algorithms instead of sample correlationQuadratic network games · Social networkAUC: 0.525 -> 0.575; 0.525 -> 0.576Helped
Use the proposed learning algorithms instead of sample correlationQuadratic network games · Trade networkAUC: 0.523 -> 0.622; 0.523 -> 0.677Helped
Increase the number of observed games (ablation)Algorithm 1 · Synthetic ER, WS, and BA graphsAUCHelped
Increase noise intensity in marginal benefits (ablation)Algorithm 1 · Synthetic ER, WS, and BA graphsAUCHurt
Increase edge density (ablation)Algorithm 1 · Synthetic ER, WS, and BA graphsAUCHurt
Increase strategic dependence, measured by spectral radius (ablation)Proposed methods and baselines · Synthetic ER, WS, and BA graphsAUCHelped
Use stronger homophily in marginal benefits (ablation)Algorithm 2 · Synthetic ER, WS, and BA graphsAUCHelped
Increase the spectral radius for regularized graphical Lasso (ablation)Regularized graphical Lasso · Synthetic ER, WS, and BA graphsAUCHurt

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