Research map / Multi-agent systems and games / Games and equilibria
Learning Quadratic Games on Networks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Jointly infer graph structure and marginal benefits using the Nash-equilibrium constraint | Quadratic network games · Social network | AUC: 0.564 -> 0.575 | Helped |
| Jointly infer graph structure and marginal benefits using the Nash-equilibrium constraint | Quadratic network games · Trade network | AUC: 0.570 -> 0.622 | Helped |
| Model homophily in marginal benefits with a graph Laplacian penalty | Quadratic network games · Social network | AUC: 0.575 -> 0.576 | Helped |
| Model homophily in marginal benefits with a graph Laplacian penalty | Quadratic network games · Trade network | AUC: 0.622 -> 0.677 | Helped |
| Use the proposed learning algorithms instead of sample correlation | Quadratic network games · Social network | AUC: 0.525 -> 0.575; 0.525 -> 0.576 | Helped |
| Use the proposed learning algorithms instead of sample correlation | Quadratic network games · Trade network | AUC: 0.523 -> 0.622; 0.523 -> 0.677 | Helped |
| Increase the number of observed games (ablation) | Algorithm 1 · Synthetic ER, WS, and BA graphs | AUC | Helped |
| Increase noise intensity in marginal benefits (ablation) | Algorithm 1 · Synthetic ER, WS, and BA graphs | AUC | Hurt |
| Increase edge density (ablation) | Algorithm 1 · Synthetic ER, WS, and BA graphs | AUC | Hurt |
| Increase strategic dependence, measured by spectral radius (ablation) | Proposed methods and baselines · Synthetic ER, WS, and BA graphs | AUC | Helped |
| Use stronger homophily in marginal benefits (ablation) | Algorithm 2 · Synthetic ER, WS, and BA graphs | AUC | Helped |
| Increase the spectral radius for regularized graphical Lasso (ablation) | Regularized graphical Lasso · Synthetic ER, WS, and BA graphs | AUC | Hurt |
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