Research map / Bandits and online learning / Online convex optimization and games
Online Control with Adversarial Disturbances
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use online disturbance-action policies optimized with OGD and memory | Linear dynamical systems with bounded adversarial disturbances · Adversarial LDS with convex costs | regret: O(\sqrt{T}) | Helped |
| Allow adversarially chosen convex costs instead of restricting costs to quadratic functions | Online control algorithm · Adversarial LDS | regret: O\left(G W^2 \sqrt{T} \log(T)\right) | Helped |
| Adapt the controller online to observed disturbances rather than choosing control for worst-case future noise | Online Control Algorithm · Linear dynamical systems with adversarial disturbances | regret: O(\sqrt{T}) | Helped |
Closest papers by meaning
- Logarithmic Regret for Adversarial Online Control (ICML 2020 · similarity 0.91)
- Online Learning in Stabilized Linear Dynamical Games with Adversarial Disturbances (NeurIPS 2026 · similarity 0.90)
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- Making Non-Stochastic Control (Almost) as Easy as Stochastic (NeurIPS 2020 · similarity 0.90)
- Online Control with Adversarial Disturbance for Continuous-time Linear Systems (NeurIPS 2024 · similarity 0.89)
- Optimal Algorithms for Online Convex Optimization with Adversarial Constraints (NeurIPS 2024 · similarity 0.86)
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