Research map / Bandits and online learning / Online convex optimization and games
Logarithmic Regret for Adversarial Online Control
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use approximate advantages with finite lookahead and exp-concave online learning rather than stationary-cost methods | Online linear-quadratic control with known dynamics and quadratic costs · Adversarial disturbances | regret: \sqrt{T} to \cO_{\star}(d_{\mathbf{x}}d_{\mathbf{u}}\log^{3}T) | Helped |
| Use VAW instead of ONS as the base learner | Riccatitron · Online linear-quadratic control with adversarial disturbances | regret: \cO_{\star}(d_{\mathbf{x}}d_{\mathbf{u}}\sqrt{d_{\mathbf{x}}\wedged_{\mathbf{u}}}\log^{3}T) to \cO_{\star}(d_{\mathbf{x} | Helped |
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