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Research map / Bandits and online learning / Online convex optimization and games

Logarithmic Regret for Adversarial Online Control

ICML 2020 · Bandits and online learning › Online convex optimization and games · approach: Online linear-quadratic control regret · 29 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use approximate advantages with finite lookahead and exp-concave online learning rather than stationary-cost methodsOnline linear-quadratic control with known dynamics and quadratic costs · Adversarial disturbancesregret: \sqrt{T} to \cO_{\star}(d_{\mathbf{x}}d_{\mathbf{u}}\log^{3}T)Helped
Use VAW instead of ONS as the base learnerRiccatitron · Online linear-quadratic control with adversarial disturbancesregret: \cO_{\star}(d_{\mathbf{x}}d_{\mathbf{u}}\sqrt{d_{\mathbf{x}}\wedged_{\mathbf{u}}}\log^{3}T) to \cO_{\star}(d_{\mathbf{x}Helped

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