Research map / Reinforcement learning / Offline RL
Flow to Control: Offline Reinforcement Learning with Lossless Primitive Discovery
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use lossless invertible primitives instead of IQL's direct action policy | IQL · Antmaze-medium-play | normalized score: 71.2 vs 74.7±2.2 | Helped |
| use lossless invertible primitives instead of IQL's direct action policy | IQL · Antmaze-large-play | normalized score: 39.6 vs 56.2±3.6 | Helped |
| use lossless invertible primitives instead of IQL's direct action policy | IQL · Antmaze-medium-diverse | normalized score: 70.0 vs 83.7±1.6 | Helped |
| use lossless invertible primitives instead of IQL's direct action policy | IQL · Kitchen-complete | normalized score: 62.5 vs 75.0±0.7 | Helped |
| use lossless invertible primitives instead of IQL's direct action policy | IQL · Adroit-pen-human | normalized score: 71.5 vs 63.1±1.6 | Hurt |
| use lossless invertible primitives instead of IQL's direct action policy | IQL · Adroit-hammer-human | normalized score: 4.4 vs 3.3±0.7 | Hurt |
| replace VAE-style OPAL primitives with invertible LPD primitives | IQL+OPAL · Antmaze-medium-play | normalized score: 48.6±1.0 vs 74.7±2.2 | Helped |
| replace VAE-style OPAL primitives with invertible LPD primitives | IQL+OPAL · Kitchen-complete | normalized score: 11.5±2.0 vs 75.0±0.7 | Helped |
| replace VAE-style OPAL primitives with invertible LPD primitives | IQL+OPAL · Kitchen-partial | normalized score: 74.9±0.3 vs 72.5±1.1 | Hurt |
| replace VAE-style OPAL primitives with invertible LPD primitives | IQL+OPAL · Antmaze-large-play | normalized score: 56.9±3.3 vs 56.2±3.6 | No clear effect |
| use temporally extended primitives rather than one-level control (ablation) | IQL+LPD · Kitchen-partial-v0 | normalized score | Helped |
| set skill length c to around 5 (ablation) | IQL+LPD · Kitchen-partial-v0 | normalized score | Helped |
Closest papers by meaning
- OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning (ICLR 2021 · similarity 0.91)
- Offline Hierarchical Reinforcement Learning via Inverse Optimization (ICLR 2025 · similarity 0.91)
- Model-Based Offline Planning (ICLR 2021 · similarity 0.89)
- Offline RL with Observation Histories: Analyzing and Improving Sample Complexity (ICLR 2024 · similarity 0.88)
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.88)
- Are Expressive Models Truly Necessary for Offline RL? (AAAI 2025 · similarity 0.88)
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