Research map / Reinforcement learning / Visual and representation RL
Using Reward Machines for High-Level Task Specification and Decomposition in Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Decompose reward machine into per-state subpolicies learned with off-policy Q-learning (QRM) vs. standard Q-learning on each task | QRM · Office World | normalized discounted reward | Helped |
| Replace Q-learning with deep Double DQN and prioritized replay in reward machine decomposition (DQRM) | DQRM · Water World | normalized discounted reward | Helped |
| Use options-based hierarchical RL instead of reward-machine decomposition | HRL · Minecraft World | normalized discounted reward | Hurt |
| Add reward machine knowledge to HRL by pruning options (HRL-RM) | HRL-RM · Office World | normalized discounted reward | No clear effect |
Closest papers by meaning
- Discriminative Policy Optimization for Token-Level Reward Models (ICML 2025 · similarity 0.90)
- Learning Reward Machines for Partially Observable Reinforcement Learning (NeurIPS 2019 · similarity 0.90)
- Hierarchies of Reward Machines (ICML 2023 · similarity 0.89)
- Inverting the Bellman Equation: From $Q$-Values to World Models (NeurIPS 2026 · similarity 0.87)
- Efficient Reinforcement Learning in Probabilistic Reward Machines (AAAI 2025 · similarity 0.87)
- Switching the Loss Reduces the Cost in Batch Reinforcement Learning (ICML 2024 · similarity 0.86)
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