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Learning Policy Representations in Multiagent Systems

ICML 2018 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 68 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
combine imitation and agent identification objectives (ablation)policy representations · RoboSumo weak generalizationIICR: 0.25 -> 0.22Helped
combine imitation and agent identification objectives (ablation)policy representations · RoboSumo weak generalizationaccuracy: 0.67 -> 0.73Helped
combine imitation and agent identification objectives (ablation)policy representations · RoboSumo strong generalizationaccuracy: 0.56 -> 0.56No clear effect
use imitation objective without agent identification (ablation)policy representations · RoboSumo weak generalizationIICR: 0.25 -> 0.24Helped
use imitation objective without agent identification (ablation)policy representations · RoboSumo strong generalizationaccuracy: 0.56 -> 0.60Helped
use agent identification objective without imitation (ablation)policy representations · ParticleWorld weak generalizationIICR: 0.58 -> 0.50Helped
use agent identification objective without imitation (ablation)policy representations · ParticleWorld strong generalizationIICR: 0.86 -> 0.82Helped
condition the speaker policy on listener representationsMADDPG speaker policy · ParticleWorld testaverage reward: -18.99 -> -17.20Helped
condition the speaker policy on listener representationsMADDPG speaker policy · ParticleWorld trainaverage reward: -11.66 -> -11.77Hurt
use Emb-Hyb rather than Emb-Im listener representations (ablation)MADDPG speaker policy · ParticleWorld testaverage reward: -17.75 -> -17.20Helped
use offline rather than online embeddingsRoboSumo embedding-conditioned policy · RoboSumo held-out opponentswin rateHelped
provide an incorrect all-zero or random-opponent embedding (ablation)RoboSumo embedding-conditioned policy · RoboSumo held-out opponentswin rateHurt

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