Research map / Reinforcement learning / Visual and representation RL
Latent Space Policies for Hierarchical Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SAC-LSP as a single-level policy instead of the tested prior RL methods | SAC-LSP · OpenAI Gym continuous-control benchmarks | expected return | Mixed |
| Add a second latent-policy layer, trained stagewise on top of a frozen base policy | SAC-LSP · Ant | performance | Helped |
| Add a second latent-policy layer, trained stagewise on top of a frozen base policy | SAC-LSP · Humanoid | performance | Helped |
| Train a four-layer invertible policy end-to-end instead of adding a second layer stagewise (ablation) | SAC-LSP · Ant | performance | No clear effect |
| Train a four-layer invertible policy end-to-end instead of adding a second layer stagewise (ablation) | SAC-LSP · Humanoid | performance | Hurt |
| Pretrain a lower-level policy with a motion reward, then train a higher-level policy on the task reward | SAC-LSP · Ant maze navigation | learning speed | Helped |
| Train a single policy from scratch using only the sparse task reward (ablation) | Single-level policy · Ant maze navigation | task success | Hurt |
| Fine-tune a pretrained locomotion policy using only the task reward (ablation) | Single-level policy · Ant maze navigation | learning speed | Helped |
| Add a motion shaping reward to the entire policy while training from scratch (ablation) | Single-level policy · Ant maze navigation | learning speed | Helped |
| Add a motion shaping reward to the entire policy while fine-tuning a pretrained policy (ablation) | Single-level policy · Ant maze navigation | learning speed | Helped |
| Use motion shaping for the full policy instead of training the higher layer on the task reward alone (ablation) | Single-level policy · Ant maze navigation | final distance to goal | Hurt |
| Use latent-space policy learning with SAC instead of applying the method to soft Q-learning (ablation) | Latent-space policy learning · Ant maze navigation | learning speed | Helped |
Closest papers by meaning
- Stochastic Neural Networks for Hierarchical Reinforcement Learning (ICLR 2017 · similarity 0.91)
- Sub-policy Adaptation for Hierarchical Reinforcement Learning (ICLR 2020 · similarity 0.90)
- Hierarchical Reinforcement Learning via Advantage-Weighted Information Maximization (ICLR 2019 · similarity 0.89)
- Learning Subgoal Representations with Slow Dynamics (ICLR 2021 · similarity 0.88)
- Improving Unsupervised Hierarchical Representation with Reinforcement Learning (CVPR 2024 · similarity 0.88)
- Probabilistic Subgoal Representations for Hierarchical Reinforcement Learning (ICML 2024 · similarity 0.88)
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