Research map / Reinforcement learning / Visual and representation RL
Stochastic Neural Networks for Hierarchical Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use bilinear integration of observations and latent codes instead of concatenation (ablation) | SNN skill learning · Pre-training skill diversity | distinctive behaviors per latent code | Helped |
| Add a mutual-information reward bonus (ablation) | Bilinear SNN skill learning · Pre-training skill diversity | SNNs acquiring forward and backward motion: 80\% -> 100\% | Helped |
| Add a mutual-information reward bonus (ablation) | SNN skill learning · Pre-training skill diversity | skill diversity | Helped |
| Use bilinear SNN skills instead of a single Gaussian action policy | Downstream exploration · Locomotion + Maze and Food Gather | exploration coverage | Helped |
| Use a skill hierarchy instead of the CoM proxy reward alone | Downstream task learning · Locomotion + Maze | learning speed | Helped |
| Use the MI-pretrained SNN hierarchy instead of the hierarchy without MI pre-training (ablation) | SNN hierarchy · Locomotion + Maze | return | Mixed |
| Use the MI-pretrained SNN hierarchy instead of the hierarchy without MI pre-training (ablation) | SNN hierarchy · Food Gather | return | Helped |
| Use six independently trained policies instead of a single SNN | Hierarchical skill learning · Pre-training sample efficiency | samples required | Hurt |
| Use a 500-step switch interval instead of Gaussian action noise | Randomly initialized skill manager · Downstream exploration | CoM area explored | Helped |
| Vary the skill switch interval (ablation) | SNN hierarchy · Gather task | return | Mixed |
| Switch skills on an unstable robot | Ant skill hierarchy · Ant downstream tasks | rollout completion | Hurt |
| Use the fixed-horizon hierarchy on benchmark Gather settings with a 500-step path limit (ablation) | SNN hierarchy · Food Gather, benchmark settings | return | No clear effect |
Closest papers by meaning
- Probabilistic Subgoal Representations for Hierarchical Reinforcement Learning (ICML 2024 · similarity 0.88)
- Efficient Reinforcement Learning by Discovering Neural Pathways (NeurIPS 2024 · similarity 0.87)
- Improving Unsupervised Hierarchical Representation with Reinforcement Learning (CVPR 2024 · similarity 0.87)
- Deep Reinforcement Learning from Hierarchical Preference Design (ICML 2025 · similarity 0.87)
- Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals (ICML 2025 · similarity 0.87)
- Stochastic Q-learning for Large Discrete Action Spaces (ICML 2024 · similarity 0.87)
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