Research map / Reinforcement learning / Visual and representation RL
GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithms
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Pre-fill DDPG's replay buffer with GEP-generated samples, then use parameter perturbation | DDPG on Half-Cheetah · Half-Cheetah | absolute performance: 5445 (1265) -> 6118 (634) | Helped |
| Pre-fill DDPG's replay buffer with GEP-generated samples, then use parameter perturbation | DDPG on Half-Cheetah · Half-Cheetah | final performance: 4961 (1288) -> 5740 (573) | Helped |
| Pre-fill DDPG's replay buffer with GEP-generated samples, then use action perturbation | DDPG on Half-Cheetah · Half-Cheetah | absolute performance: 3943 (1209) -> 5033 (833) | Helped |
| Pre-fill DDPG's replay buffer with GEP-generated samples, then use action perturbation | DDPG on Half-Cheetah · Half-Cheetah | final performance: 3596 (1102) -> 4521 (738) | Helped |
| Use parameter perturbation instead of action perturbation | DDPG · Half-Cheetah | absolute performance: 3943 (1209) -> 5445 (1265) | Helped |
| Use parameter perturbation instead of action perturbation | DDPG · Half-Cheetah | final performance: 3596 (1102) -> 4961 (1288) | Helped |
| Use GEP exploration before DDPG fine-tuning instead of using GEP alone | GEP on Half-Cheetah · Half-Cheetah | absolute performance: 2140 (881) -> 6118 (634) | Helped |
| Use GEP exploration before DDPG fine-tuning instead of using GEP alone | GEP on Continuous Mountain Car · Continuous Mountain Car | performance | Hurt |
| Use GEP exploration before DDPG fine-tuning instead of training DDPG from scratch | DDPG on Continuous Mountain Car · Continuous Mountain Car | performance | Helped |
| Use a linear policy instead of a (64,64) policy during GEP exploration (ablation) | GEP · Half-Cheetah | final performance | No clear effect |
| Use a linear policy instead of a (64,64) policy during GEP exploration (ablation) | GEP · Half-Cheetah | performance at 2.10^5 steps: 738 (395, 1080) | Helped |
| Increase initial OU action noise by linearly decreasing it from 0.6 to 0 (ablation) | DDPG · Continuous Mountain Car | performance | Helped |
Closest papers by meaning
- Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents (NeurIPS 2018 · similarity 0.88)
- Exploration Conscious Reinforcement Learning Revisited (ICML 2019 · similarity 0.88)
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.87)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Global Optimality for Constrained Exploration via Penalty Regularization (NeurIPS 2026 · similarity 0.86)
- Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL (NeurIPS 2025 · similarity 0.86)
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