Research map / Reinforcement learning / MDPs and planning
Feedback-Based Tree Search for Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use feedback-based tree search instead of direct policy iteration | King of Glory 1v1 · Six marksman opponents | frames to defeat | Helped |
| Use feedback-based tree search instead of approximate value iteration | King of Glory 1v1 · Six marksman opponents | frames to defeat | Helped |
| Use feedback-based tree search instead of supervised learning on human gameplay | King of Glory 1v1 · Six marksman opponents | frames to defeat | Helped |
| Use feedback-based tree search instead of the internal DiRenJie AI | King of Glory 1v1 · Six marksman opponents | frames to defeat | Helped |
| Add partial policy rollouts to tree-search leaf evaluation (ablation) | FBTS · King of Glory 1v1, common opponents | frames to defeat | Helped |
| Use feedback-based tree search instead of no-rollout tree search | King of Glory 1v1 · Head-to-head against four baselines | gold ratio: 1.25 to 1.75 | Helped |
Closest papers by meaning
- Online Robust Reinforcement Learning Through Monte-Carlo Planning (ICML 2025 · similarity 0.89)
- MALinZero: Efficient Low-Dimensional Search for Mastering Complex Multi-Agent Planning (NeurIPS 2025 · similarity 0.88)
- Monte Carlo Planning with Large Language Model for Text-Based Game Agents (ICLR 2025 · similarity 0.87)
- ExACT: Teaching AI Agents to Explore with Reflective-MCTS and Exploratory Learning (ICLR 2025 · similarity 0.87)
- SPOT: Scalable Policy Optimization with Trees for Markov Decision Processes (NeurIPS 2025 · similarity 0.87)
- Efficient Multi-agent Reinforcement Learning by Planning (ICLR 2024 · similarity 0.87)
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