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MaestroMotif: Skill Design from Artificial Intelligence Feedback
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MaestroMotif uses LLM AI feedback to design skill rewards from natural-language descriptions, trains skills with RL, and uses LLM-generated code policies to compose skills zero-shot on NetHack tasks.
Problem
Designing low-level skills for LLM-controlled agents requires heavy human labor for reward engineering and skill construction; the paper asks how to turn natural-language skill descriptions into usable skills and compose them zero-shot for complex language-specified tasks in NetHack.
Approach
Combine Motif-style LLM preference feedback (per skill, via skill-specific modifiers) to derive skill reward functions with LLM-written code for skill initiation/termination and a training-time and deployment-time policy over skills, so that new tasks are solved by recomposing skills in code without further training.
Key results
- On navigation tasks MaestroMotif reaches 46% success on Gnomish Mines, 29% on Delphi, and 7.2% on Minetown, versus at most 9% for the best baseline (Motif) and near 0% for zero-shot LLM policy.
- On interaction tasks MaestroMotif collects 0.66 transactions, 0.47 price identifications, and 1.60 BUC identifications, far above Motif (0.08, 0.02, 0.05).
- Results are averaged over nine seeds; performance of the policy over skills improves with the scale of the LLM code generator.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MaestroMotif's zero-shot skill recomposition instead of task-specific Motif training | NetHack agent · Gnomish Mines | success rate: 9% ± 2.30% -> 46% ± 1.70% | Helped |
| Use MaestroMotif's zero-shot skill recomposition instead of task-specific Motif training | NetHack agent · Delphi | success rate: 2% ± 0.70% -> 29% ± 1.20% | Helped |
| Use MaestroMotif's zero-shot skill recomposition instead of task-specific Motif training | NetHack agent · Minetown | success rate: 0% ± 0.00% -> 7.2% ± 0.50% | Helped |
| Use MaestroMotif's zero-shot skill recomposition instead of task-specific Motif training | NetHack agent · Transactions | collected objects: 0.08 ± 0.00 -> 0.66 ± 0.01 | Helped |
| Use MaestroMotif's zero-shot skill recomposition instead of task-specific Motif training | NetHack agent · Price Identified | collected objects: 0.02 ± 0.00 -> 0.47 ± 0.01 | Helped |
| Use MaestroMotif's zero-shot skill recomposition instead of task-specific Motif training | NetHack agent · BUC Identified | collected objects: 0.05 ± 0.00 -> 1.60 ± 0.01 | Helped |
| Replace one-hot skill conditioning with separate policy heads (ablation) | MaestroMotif skill network · NetHack task categories | normalized performance | Hurt |
| Train each skill in a separate episode instead of learning all skills simultaneously (ablation) | MaestroMotif · NetHack task categories | performance | Hurt |
| Scale up the LLM code generator (ablation) | MaestroMotif · NetHack tasks | performance | Helped |
Surprising findings
- Score-maximizing agents, including behavioral cloning from experts, rarely exhibit the interesting behaviors targeted by the benchmark despite collecting significant score.
- Using separate policy heads per skill caused a collapse in performance, whereas one-hot skill conditioning in a shared network worked well.
Limitations
- Agent behaviors are limited to the expressiveness of the predefined skill set; a composition of skills may not represent a satisfactory policy.
- Skill training depends on LLM-generated preferences and the design of skill descriptions by a human designer.
Experimental setup
Datasets: Motif preference dataset Dungeons and Data
Benchmarks: NetHack Learning Environment navigation tasks NetHack interaction tasks NetHack composite tasks
Metrics: success rate number of collected objects normalized performance
Baselines: LLM Policy (ReAct) Motif Embedding similarity reward RL with task reward + game score behavioral cloning score maximization
Builds on: Motif PPO ReAct Sample Factory Voyager
Closest papers by meaning
- SkillOpt: Executive Strategy for Self-Evolving Agent Skills (NeurIPS 2026 · similarity 0.87)
- Motif: Intrinsic Motivation from Artificial Intelligence Feedback (ICLR 2024 · similarity 0.87)
- Language Guided Skill Discovery (ICLR 2025 · similarity 0.87)
- SKILL-MIX: a Flexible and Expandable Family of Evaluations for AI Models (ICLR 2024 · similarity 0.87)
- From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills (NeurIPS 2026 · similarity 0.86)
- Skill Set Optimization: Reinforcing Language Model Behavior via Transferable Skills (ICML 2024 · similarity 0.86)
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