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Submodular Reinforcement Learning
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Introduces submodular RL, where rewards are monotone submodular set functions of the visited states, and proposes SubPO, a policy gradient method that greedily maximizes marginal gains.
Problem
Standard RL assumes additive, trajectory-independent rewards, which cannot model diminishing returns from revisiting similar states (coverage, experiment design, informative path planning). Optimizing general submodular history-dependent rewards is intractable in general.
Approach
Model rewards as a monotone submodular set function of the visited (state, time) pairs and optimize them with a policy gradient whose per-step learning signal is the marginal gain of each new state, akin to the greedy algorithm; under an epsilon-bandit MDP the objective is DR-submodular, and bounded curvature gives a 1-c guarantee.
Key results
- Proves a log-factor inapproximability result for submodular RL, even for deterministic MDPs, via reduction from submodular orienteering.
- Under epsilon-bandit MDPs with horizon-dependent policies, J(pi) is monotone DR-submodular, giving a (1-1/e) approximation target for projected gradient methods.
- In experiments, SubPO (Markovian and non-Markovian variants) outperforms modular RL on coverage, item collection, and experiment design, and scales to MuJoCo Ant and car racing.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| maximize marginal gains with SubPOm instead of additive rewards with modular RL | Gorilla nest coverage · Informative path planning | normalized J(π) | Helped |
| use a Markovian policy instead of a history-dependent policy | SubPO · Informative path planning | normalized J(π) | No clear effect |
| maximize marginal gains with SubPOm instead of additive rewards with modular RL | Bayesian D-experimental design · Bayesian D-experimental design | normalized J(π) | Helped |
| use a Markovian policy instead of a history-dependent policy | SubPO · Bayesian D-experimental design | normalized J(π) | No clear effect |
| use a history-dependent policy instead of a Markovian policy | SubPO · Item collection | normalized J(π) | Helped |
| use a history-dependent policy instead of a Markovian policy | SubPO · Building exploration | coverage | Helped |
| maximize marginal gains with SubPO instead of additive rewards with modular RL | Car racing policy · Car racing | normalized progress | Helped |
| maximize marginal gains with SubPO instead of additive rewards with modular RL | MuJoCo Ant policy · MuJoCo Ant | normalized explored area | Helped |
Surprising findings
- Even with a Markovian (time-augmented) state, greedily maximizing marginal gains matches the non-Markovian policy performance in many environments.
Limitations
- General submodular RL is inapproximable beyond log factors, so the constant-factor guarantees rely on restrictive assumptions (epsilon-bandit MDPs or bounded curvature).
- Markovian state representations are insufficient in item collection and building exploration, requiring history-dependent policies.
Experimental setup
Metrics: normalized objective J(pi)
Baselines: modular RL (MRL)
Builds on: REINFORCE submodular orienteering DR-submodular maximization generalized advantage estimation
Closest papers by meaning
- Global Reinforcement Learning : Beyond Linear and Convex Rewards via Submodular Semi-gradient Methods (ICML 2024 · similarity 0.92)
- Multi-Agent Reinforcement Learning with Submodular Reward (ICML 2026 · similarity 0.89)
- Asymmetric REINFORCE for off-Policy Reinforcement Learning: Balancing positive and negative rewards (NeurIPS 2025 · similarity 0.88)
- To the Max: Reinventing Reward in Reinforcement Learning (ICML 2024 · similarity 0.88)
- ContraDiff: Planning Towards High Return States via Contrastive Learning (ICLR 2025 · similarity 0.87)
- Reinforcement Learning with Lookahead Information (NeurIPS 2024 · similarity 0.87)
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