Research map / Reinforcement learning / MDPs and planning
Demonstration-Regularized RL
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Shows theoretically that demonstration-regularized RL (behavior cloning followed by KL-regularized planning) and its RLHF variant achieve sample complexity scaling as 1/N_exp in finite and linear MDPs, with tight behavior cloning KL bounds.
Problem
How much do N expert demonstrations reduce the sample complexity of best policy identification (BPI) in finite and linear MDPs, both for RL with rewards and for preference-based RLHF?
Approach
Reduce BPI with demonstrations to KL-regularized BPI around a behavior cloning policy; new optimistic solvers (UCBVI-EntP, LSVI-Ent) exploit strong convexity of the KL regularizer to obtain 1/(lambda*eps) sample complexity, and a KL-regularized RLHF variant avoids pessimism by collecting preferences with the BC policy.
Key results
- Demonstration-regularized RL achieves sample complexity O~(H^6 S^3 A^2/(N_exp eps^2)) in finite MDPs and O~(H^6 d^3/(N_exp eps^2)) in linear MDPs.
- Behavior cloning with KL regularization gives trajectory KL error O~(SAH/N_exp) in finite MDPs and O~(dH/N_exp) in linear MDPs.
- UCBVI-Ent-P achieves O~(H^5 S^2 A/(lambda eps)) regularized BPI sample complexity, improving on the prior O~(H^8 S^4 A/(lambda eps)).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use expert demonstrations to learn a behavior-cloning reference policy for regularized BPI | BPI in finite MDPs · Finite MDP | sample complexity: \tcO(\mathrm{Poly}(S,A,H)/\epsilon^2) -> \tcO(\mathrm{Poly}(S,A,H)/(\epsilon^2 \Nexp)) | Helped |
| Use expert demonstrations to learn a behavior-cloning reference policy for regularized BPI | BPI in linear MDPs · Linear MDP | sample complexity: \tcO(\mathrm{Poly}(d,H)/\epsilon^2) -> \tcO(\mathrm{Poly}(d,H)/(\epsilon^2 \Nexp)) | Helped |
| Use UCBVIEntp instead of UCBVIEnt | Demonstration-regularized RL · Regularized BPI | sample complexity: \tcO(1/\varepsilon^2) -> \tcO(1/(\varepsilon\lambda)) | Helped |
| Use UCBVIEntp instead of the previous fast-rate finite-MDP algorithm | Regularized BPI in finite MDPs · Finite MDP | sample complexity: \tcO(H^8 S^4 A / (\lambda \varepsilon)) -> \tcO\left( \frac{H^5 S^2 A}{ \lambda \varepsilon} \right) | Helped |
| Collect preferences offline using the behavior-cloning policy and regularize RLHF toward that policy | Preference-based BPI with demonstrations · Finite and linear MDPs | sample complexity: \tcO\left( \frac{\mathrm{Poly}(S,A,H)}{\epsilon^2 \Nexp} \right); \tcO\left( \frac{\mathrm{Poly}(d,H)}{\epsilon^2 \Nexp} | Helped |
| Use behavior cloning alone instead of reward-model fine-tuning | Demonstration-regularized RLHF with a deterministic expert · Preference-based BPI with demonstrations | policy optimality | No clear effect |
Surprising findings
- Using UCBVI-Ent (prior algorithm) within demonstration-regularized RL yields no acceleration from demonstrations due to its 1/eps^2 rate.
- Demonstration-regularized RLHF avoids explicit pessimism and matches the sample complexity rates of RL with demonstrations.
Limitations
- Requires expert policy near optimal and a well-specified policy class (covering and minimal-probability assumptions).
- Linear setting requires log-linear expert parametrization.
- Results are purely theoretical with no empirical validation.
Experimental setup
Metrics: sample complexity KL divergence suboptimality gap
Baselines: UCBVI-Ent RFExploreEnt behavior cloning
Builds on: UCBVI-Ent KL-regularized MDP Bradley-Terry-Luce preference model
Closest papers by meaning
- Uncertainty-Based Smooth Policy Regularisation for Reinforcement Learning with Few Demonstrations (NeurIPS 2025 · similarity 0.91)
- Sharp Analysis for KL-Regularized Contextual Bandits and RLHF (NeurIPS 2025 · similarity 0.90)
- Iteratively Refined Behavior Regularization for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- Can RLHF be More Efficient with Imperfect Reward Models? A Policy Coverage Perspective (ICML 2025 · similarity 0.89)
- Logarithmic Regret for Online KL-Regularized Reinforcement Learning (ICML 2025 · similarity 0.88)
- Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning (ICML 2025 · similarity 0.88)
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