atlas

Research map / 3D vision / 3D generation

Pseudo-Generalized Dynamic View Synthesis from a Video

ICLR 2024 · 3D vision › 3D generation · approach: Monocular 3D object reconstruction · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Builds an analysis framework for generalized dynamic novel view synthesis from monocular video by combining a pretrained GNT (adapted with masked attention) for static content with depth- and flow-based point-cloud rendering for dynamic content, showing that consistent depth removes the need for per-scene appearance optimization.

Problem

Rendering dynamic scenes observed in a monocular video from novel viewpoints and times has so far required scene-specific appearance optimization; it is unknown whether a generalized (no test-time fitting) approach is possible.

Approach

Separate static and dynamic rendering: adapt a pretrained generalizable NeRF transformer (GNT) for static content using masked attention that excludes source views with dynamic content, and render dynamic content by lifting masked pixels to 3D with consistent depth and optical flow, interpolating linearly in time and splatting into the target view. Consistent depth is identified as the sufficient

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use pseudo-generalized rendering without scene-specific appearance fittingGNT-based method · NVIDIA Dynamic ScenesLPIPS: 31.20 -> 64.29Hurt
use pseudo-generalized rendering without scene-specific appearance fittingGNT-based method · DyCheck iPhonemLPIPS: 0.332 -> 0.340Hurt
replace aggregated depth point-cloud static rendering with GNT static rendering (ablation)GNT-based method · NVIDIA Dynamic ScenesLPIPS: 211.2 -> 69.70Helped
add masked attention to GNT (ablation)GNT-based method · NVIDIA Dynamic ScenesLPIPS: 69.70 -> 64.29Helped
replace consistent depth with ZoeDepth predictions (ablation)GNT-based method · NVIDIA Dynamic ScenesLPIPS: 64.29 -> 142.3Hurt
add TAPIR tracking to aggregate dynamic content from more frames (ablation)GNT-based method · NVIDIA Dynamic ScenesLPIPS: 64.29 -> 70.34Hurt
add CoTracker tracking to aggregate dynamic content from more frames (ablation)GNT-based method · NVIDIA Dynamic ScenesLPIPS: 64.29 -> 69.65Hurt
replace SoftSplat with point-based rendering (ablation)GNT-based method · NVIDIA Dynamic ScenesLPIPS: 64.29 -> 65.67Hurt
replace SoftSplat with mesh-based rendering (ablation)GNT-based method · NVIDIA Dynamic ScenesLPIPS: 64.29 -> 65.63Hurt
replace PointRenderer with SoftSplat (ablation)GNT-based method · DyCheck iPhonemLPIPS: 0.340 -> 0.342No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: NVIDIA Dynamic Scenes DyCheck iPhone DAVIS ADE20K COCO

Benchmarks: NVIDIA Dynamic Scenes DyCheck iPhone

Metrics: PSNR SSIM LPIPS mPSNR mSSIM mLPIPS

Baselines: TiNeuVox Nerfies HyperNeRF NSFF DVS DynIBaR T-NeRF ZoeDepth

Builds on: GNT NSFF DVS SoftSplat COLMAP

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy