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ViVid-1-to-3: Novel View Synthesis with Video Diffusion Models
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Training-free novel-view synthesis that combines Zero-1-to-3 XL with the ZeroScope video diffusion model by denoising a smooth camera-trajectory video with both models' noise estimates, using a linearly decaying video weight.
Problem
Single-image novel view synthesis with diffusion models lacks multi-view consistency and accurate camera pose adherence, and fixes such as retraining or 3D distillation are costly or yield blurry results.
Approach
Reformulate novel-view synthesis as generating a scanning video whose camera trajectory (Slerp from the input view to the target) ends at the target view, and denoise all frames with a weighted sum of a view-conditioned image diffusion model's and a pretrained video diffusion model's noise estimates, with the video weight decaying linearly from 1.0 to 0.5.
Key results
- Achieves PSNR 24.05, SSIM 0.917, LPIPS 0.099, FOR8 0.178 and FOR16 0.060 across all views, versus 23.47 / 0.909 / 0.101 / 0.203 / 0.068 for Zero-1-to-3 XL.
- Flow-outlier ratio (FOR) improvement over Zero-1-to-3 XL is largest when the requested viewing angle is far from the input view.
- Make-It-3D scores substantially worse on image metrics (PSNR 17.13, FOR8 0.876), showing explicit 3D distillation can blur results.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Combine view-conditioned and video diffusion guidance | Zero-1-to-3 XL novel-view synthesis · GSO, all views | FOR8: 0.203 -> 0.178 | Helped |
| Keep λvideo at 1.0 through timestep 50 instead of decaying to 0.5 (ablation) | ViVid-1-to-3 · GSO, azimuth range 30–45 degrees | FOR8: 0.2923 -> 0.2958 | Hurt |
| Decay λvideo from 1.0 to 0.0 instead of 0.5 (ablation) | ViVid-1-to-3 · GSO, azimuth range 30–45 degrees | FOR8: 0.2923 -> 0.3082 | Hurt |
| Increase starting λvideo from 1.0 to 1.5 (ablation) | ViVid-1-to-3 · GSO, azimuth range 30–45 degrees | FOR8: 0.2923 -> 0.2952 | Hurt |
Surprising findings
- Explicit 3D methods (Make-It-3D, DreamGaussian-style pipelines) produced blurrier and less input-faithful renderings than pure 2D diffusion methods, attributed to monocular depth and pose inconsistencies of 2D models.
- Standard image metrics (PSNR, SSIM, LPIPS) can disagree with visual accuracy under small misalignments, motivating the optical-flow metric.
Limitations
- Still lacks an explicit 3D model and can be multi-view inconsistent.
- Large video weight causes over-smoothing and loss of detail; hyperparameters must be tuned.
- Evaluation limited to 100 GSO shapes and a limited set of peer-reviewed baselines due to compute constraints.
Experimental setup
Datasets: Google Scanned Objects (GSO)
Benchmarks: Google Scanned Objects (GSO) 100-shape rendering set
Metrics: PSNR SSIM LPIPS FOR8 FOR16
Baselines: Zero-1-to-3 XL Zero-1-to-3 SyncDreamer Magic123 Make-It-3D One-2-3-45 DreamGaussian
Builds on: Zero-1-to-3 ZeroScope Latent Diffusion Models Classifier-free guidance RAFT
Closest papers by meaning
- NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer (ICLR 2025 · similarity 0.93)
- Novel View Synthesis with Pixel-Space Diffusion Models (CVPR 2025 · similarity 0.92)
- Efficient-3Dim: Learning a Generalizable Single-image Novel-view Synthesizer in One Day (ICLR 2024 · similarity 0.91)
- Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos (NeurIPS 2025 · similarity 0.91)
- Vivid-ZOO: Multi-View Video Generation with Diffusion Model (NeurIPS 2024 · similarity 0.90)
- Dynamic View Synthesis as an Inverse Problem (NeurIPS 2025 · similarity 0.89)
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