atlas

Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Reward Design for Justifiable Sequential Decision-Making

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Boundedly rational agent modeling · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes a debate-based reward model in which two argumentative agents propose evidence for competing sepsis treatment decisions and a learned judge proxy scores justifiability, mixed with environment reward to train justifiable RL policies.

Problem

Reward specification for RL agents that should make decisions which can be justified with supporting evidence in accountable, high-stakes settings such as septic patient treatment.

Approach

Model the justifiability of a decision as the value of a two-player zero-sum debate game in which agents propose state-feature evidence; a learned Bradley-Terry judge scores evidence, and the game value is mixed into the RL reward via a debate coefficient lambda, with contextualized argumentative policies trained by PPO (self-play or maxmin).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use debate-generated evidence instead of uniform-random evidenceArgumentative agents and the judge · Sepsis preference recovery, L=6judge accuracy: 65% to a near 90%Helped
Add multi-agent debate rather than proposing evidence in isolation (ablation)Argumentative agents evaluated against a confuser · Sepsis preference recovery with confuser, L=6judge accuracy: 38\% to about 85\%Helped
Use SHAP-ranked state features instead of argumentative evidenceEvidence used to justify decisions · Sepsis preference recoveryjudge accuracy: about $70\%$ versus near $90\%$Hurt
Limit debate evidence from L=6 to L=4 (ablation)Debate-based reward and argumentative agents · Sepsis policy performanceWISNo clear effect
Limit debate evidence from L=6 to L=4 (ablation)Argumentative agents · Sepsis preference recoveryjudge accuracy: almost 90% in both settingsNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: MIMIC-III v1.4

Benchmarks: WIS policy evaluation on held-out sepsis test set

Metrics: weighted importance sampling value fraction preferred to baseline by judge judge accuracy in recovering preference fraction of aligned decisions mortality vs dose deviation

Baselines: clinician policy baseline policy (lambda=0) state-based feedback judge isolated argumentative agent SHAP feature attribution

Builds on: Debate (Irving et al.) Double DQN with dueling architecture Prioritized experience replay PPO Bradley-Terry model

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy