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Select to Perfect: Imitating desired behavior from large multi-agent data
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Proposes Exchange Values, a Shapley-like per-agent contribution measure for collective desirability scores, and EV2BC, a behavior cloning variant that imitates only agents with high Exchange Values.
Problem
Imitation learning from large multi-agent datasets that contain undesirable behavior; desirability is scored only per collective trajectory, so individual agents' contributions must be estimated under group-size constraints, incomplete data, and fully anonymized IDs.
Approach
Define Exchange Value as the expected change in group desirability when substituting an agent with a random one (using only same-size groups, unlike Shapley values), estimate it from incomplete or anonymized data via EV-Clustering and behavior embeddings, and imitate only agents whose EV exceeds a threshold.
Key results
- In Overcooked Cramped Room, EV2BC reaches 91.6 vs 54.2 for Group-BC and 10.8 for BC on D^lambda (DVF = soups).
- In Tragedy of the Commons with 120 agents, EV2BC achieves v_final 10576.8 vs 5324.2 for Group-BC and 2693.6 for BC.
- EV-Clustering reduces within-cluster variance in the unobserved trait lambda by about 89% when 50% of data is observed.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on Overcooked demonstrations · Cramped Room, D^λ | soups: 54.2 ± 5.45 -> 91.6 ± 12.07 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on Overcooked demonstrations · Cramped Room, D^adv | soups: 64.8 ± 7.62 -> 104.2 ± 10.28 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on Overcooked demonstrations · Cramped Room, D^human | soups: 163.34 ± 6.08 -> 170.89 ± 6.8 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on Overcooked demonstrations · Coordination Ring, D^λ | soups: 24 ± 4.69 -> 30.2 ± 6.91 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on Overcooked demonstrations · Coordination Ring, D^adv | soups: 14.6 ± 2.48 -> 12.4 ± 2.65 | Hurt |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on Overcooked demonstrations · Coordination Ring, D^human | soups: 102.2 ± 6.19 -> 114.89 ± 5.08 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on ToC demonstrations · ToC, 12 agents | v_final: 5324.2 ± 210.8 -> 10576.8 ± 307.4 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on ToC demonstrations · ToC, 12 agents | v_total: 100.01 ± 20.08 -> 342.8 ± 49.36 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on ToC demonstrations · ToC, 12 agents | v_min: 4.60 ± 1.01 -> 44.2 ± $6.4$ | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on ToC demonstrations · ToC, 120 agents | v_final: 3400.5 ± 100.9 -> 8123.4 ± 600.8 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on ToC demonstrations · ToC, 120 agents | v_total: 77.1 ± 14.1 -> 270.0 ± 50.0 | Helped |
| select agents by estimated Exchange Value rather than imitating all data | Behavior cloning on ToC demonstrations · ToC, 120 agents | v_min: 3.51 ± 1.6 -> 33.1 ± 7.1 | Helped |
Surprising findings
- OMAR performed worse than plain BC on StarCraft and in most Overcooked settings, with very low scores on the human dataset (12.5).
Limitations
- Assumes individual agents behave similarly across multiple trajectories.
- Desirability scores are assumed given per collective trajectory and the DVF is only a partial description of desired behavior.
- Experiments are on simulated or small game environments; real-world applicability is untested.
Experimental setup
Datasets: Tragedy of the Commons simulated data Overcooked simulated datasets D^lambda and D^adv Overcooked human anonymized dataset StarCraft Multi-Agent Challenge simulated groups (2s3z, 3s_vs_5z, 6h_vs_8z)
Benchmarks: Overcooked (Cramped Room, Coordination Ring) Tragedy of the Commons StarCraft Multi-Agent Challenge
Metrics: environment desirability value (soups prepared, pool size, t mean estimation error of EVs within-cluster variance of trait lambda
Baselines: BC Group-BC OMAR
Builds on: Shapley Value behavior cloning offline multi-agent reinforcement learning (OMAR) TF-IDF
Closest papers by meaning
- Instrumental Choices: Measuring the Propensity of LLM Agents to Pursue Instrumental Behaviors (NeurIPS 2026 · similarity 0.86)
- The Limits of Predicting Agents from Behaviour (ICML 2025 · similarity 0.86)
- Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning (NeurIPS 2024 · similarity 0.85)
- Generalized Intention Modeling in Multi-Agent Reinforcement Learning (NeurIPS 2026 · similarity 0.85)
- Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games (NeurIPS 2024 · similarity 0.85)
- Multi-Agent Imitation Learning: Value is Easy, Regret is Hard (NeurIPS 2024 · similarity 0.85)
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