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Select to Perfect: Imitating desired behavior from large multi-agent data

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 0 citations (OpenAlex)

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Proposes Exchange Values, a Shapley-like per-agent contribution measure for collective desirability scores, and EV2BC, a behavior cloning variant that imitates only agents with high Exchange Values.

Problem

Imitation learning from large multi-agent datasets that contain undesirable behavior; desirability is scored only per collective trajectory, so individual agents' contributions must be estimated under group-size constraints, incomplete data, and fully anonymized IDs.

Approach

Define Exchange Value as the expected change in group desirability when substituting an agent with a random one (using only same-size groups, unlike Shapley values), estimate it from incomplete or anonymized data via EV-Clustering and behavior embeddings, and imitate only agents whose EV exceeds a threshold.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on Overcooked demonstrations · Cramped Room, D^λsoups: 54.2 ± 5.45 -> 91.6 ± 12.07Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on Overcooked demonstrations · Cramped Room, D^advsoups: 64.8 ± 7.62 -> 104.2 ± 10.28Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on Overcooked demonstrations · Cramped Room, D^humansoups: 163.34 ± 6.08 -> 170.89 ± 6.8Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on Overcooked demonstrations · Coordination Ring, D^λsoups: 24 ± 4.69 -> 30.2 ± 6.91Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on Overcooked demonstrations · Coordination Ring, D^advsoups: 14.6 ± 2.48 -> 12.4 ± 2.65Hurt
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on Overcooked demonstrations · Coordination Ring, D^humansoups: 102.2 ± 6.19 -> 114.89 ± 5.08Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on ToC demonstrations · ToC, 12 agentsv_final: 5324.2 ± 210.8 -> 10576.8 ± 307.4Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on ToC demonstrations · ToC, 12 agentsv_total: 100.01 ± 20.08 -> 342.8 ± 49.36Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on ToC demonstrations · ToC, 12 agentsv_min: 4.60 ± 1.01 -> 44.2 ± $6.4$Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on ToC demonstrations · ToC, 120 agentsv_final: 3400.5 ± 100.9 -> 8123.4 ± 600.8Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on ToC demonstrations · ToC, 120 agentsv_total: 77.1 ± 14.1 -> 270.0 ± 50.0Helped
select agents by estimated Exchange Value rather than imitating all dataBehavior cloning on ToC demonstrations · ToC, 120 agentsv_min: 3.51 ± 1.6 -> 33.1 ± 7.1Helped

Surprising findings

Limitations

Experimental setup

Datasets: Tragedy of the Commons simulated data Overcooked simulated datasets D^lambda and D^adv Overcooked human anonymized dataset StarCraft Multi-Agent Challenge simulated groups (2s3z, 3s_vs_5z, 6h_vs_8z)

Benchmarks: Overcooked (Cramped Room, Coordination Ring) Tragedy of the Commons StarCraft Multi-Agent Challenge

Metrics: environment desirability value (soups prepared, pool size, t mean estimation error of EVs within-cluster variance of trait lambda

Baselines: BC Group-BC OMAR

Builds on: Shapley Value behavior cloning offline multi-agent reinforcement learning (OMAR) TF-IDF

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