Research map / 3D vision / Face and shape
Learning Implicit Representation for Reconstructing Articulated Objects
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Learns an implicit skeleton (bones, skinning weights, rigidity coefficients, transformations) alongside explicit mesh/camera representations from monocular videos without 3D supervision, via an EM-like SIOS^2 algorithm.
Problem
Reconstructing 3D shape and motion of articulated objects from monocular or multi-view videos without category-specific skeletal templates or 3D supervision.
Approach
Treats an articulated object as an unknown semi-rigid skeleton covered by nonrigid skin; learns skeleton via mesh contraction initialization and iterative refinement guided by optical-flow-based bone motion and bone-length constancy, plus a Dynamic Rigidity loss that replaces ARAP with entropy-based per-edge rigidity coefficients.
Key results
- On DAVIS keypoint transfer, LIMR averages 80.2 PCK-T vs 71.9 for LASR and 74.1 for ViSER.
- On PlanetZoo, LIMR averages 69.9 PCK-T vs 66.9 for LASR.
- On AMA swing and samba, LIMR reduces average Chamfer distance to 12.9 cm from 14.6 cm for BANMo while using 19 bones instead of 25.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the learned skeleton and implicit representation | LIMR compared with LASR · DAVIS | 2D keypoint transfer accuracy: 71.9 -> 80.2 | Helped |
| Add the learned skeleton and implicit representation | LIMR compared with LASR · PlanetZoo | 2D keypoint transfer accuracy: 66.9 -> 69.9 | Helped |
| Add Dynamic Rigidity instead of ARAP (ablation) | LIMR · DAVIS | 2D keypoint transfer accuracy: 78.5 -> 80.2 | Helped |
| Add Dynamic Rigidity instead of ARAP (ablation) | LIMR · PlanetZoo | 2D keypoint transfer accuracy: 68.2 -> 69.9 | Helped |
| Use the learned skeleton and implicit representation | LIMR compared with BANMo · AMA-samba | Chamfer Distance (cm): 15.3 -> 13.1 | Helped |
| Use the learned skeleton and implicit representation | LIMR compared with BANMo · AMA average | Chamfer Distance (cm): 14.6 -> 12.9 | Helped |
| Use the learned skeleton and implicit representation | LIMR compared with BANMo · AMA average | F@2%: 53.9 -> 55.8 | Helped |
| Use the learned skeleton and implicit representation | LIMR compared with BANMo · AMA average | mIoU: 61.8 -> 62.5 | Helped |
| Vary the skeleton-merging threshold t_o between 0.99 and 0.85 (ablation) | LIMR · reconstruction results | reconstruction performance | No clear effect |
Surprising findings
- RigNet, despite 3D supervision, produces an excessive number of unnecessary bones on low-motion regions such as the camel torso.
- ViSER performs poorly on PlanetZoo due to large camera motion, and BANMo fails to produce satisfactory results from single short videos.
Limitations
- Starts from a sphere rather than a template, so it needs multiple diverse views for best results.
- Continuously moving cameras cause camera-parameter errors that propagate into shape estimates.
- Requires long training (10-20 hours per run on one A100).
Experimental setup
Datasets: DAVIS BADJA PlanetZoo AMA BANMo casual videos
Benchmarks: BADJA PlanetZoo AMA swing and samba
Metrics: PCK-T (2D keypoint transfer accuracy) 3D Chamfer distance F-score mIoU
Baselines: LASR ViSER BANMo RigNet
Builds on: LASR BANMo ViSER As-Rigid-As-Possible loss
Closest papers by meaning
- REACTO: Reconstructing Articulated Objects from a Single Video (CVPR 2024 · similarity 0.91)
- Learning Monocular 3D Reconstruction of Articulated Categories From Motion (CVPR 2021 · similarity 0.91)
- SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology (NeurIPS 2026 · similarity 0.90)
- Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video (NeurIPS 2026 · similarity 0.90)
- RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos (CVPR 2025 · similarity 0.89)
- S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video (ICML 2024 · similarity 0.88)
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