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Adversarial Imitation Learning via Boosting

ICLR 2024 · Reinforcement learning › Imitation learning · approach: Adversarial imitation learning · 0 citations (OpenAlex)

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Proposes AILBoost, a fully off-policy adversarial imitation learning method that performs gradient boosting in state-action occupancy space, training discriminators on a weighted replay buffer of all past policies' data.

Problem

Adversarial imitation learning is on-policy and sample-inefficient; off-policy variants like DAC lack a guarantee of distribution matching with the expert, while ValueDICE's off-policy objective is biased under stochastic transitions.

Approach

Treat learned policies as weak learners in a gradient-boosting scheme minimizing reverse KL between the ensemble's occupancy measure and the expert's; the discriminator is trained on a replay buffer weighted by ensemble mixture weights (older policies discounted), and each weak learner is trained with SAC on the discriminator reward.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use AILBoost's weighted policy ensemble and weighted replay buffer instead of DAC's replay-buffer distributionAIL on DeepMind Control Suite state-based tasks · DeepMind Control Suite, state-based tasksperformanceHelped
use AILBoost instead of ValueDICEAIL on DeepMind Control Suite state-based tasks · DeepMind Control Suite, state-based tasksperformanceHelped
use AILBoost instead of IQ-LearnAIL on DeepMind Control Suite state-based tasks · DeepMind Control Suite, state-based tasksperformanceHelped
use AILBoost with one expert trajectoryAILBoost · DeepMind Control Suite, state-based tasksimitation performanceHelped
use AILBoost instead of DACimitation from images · Walker Walk (Vision) and Cheetah Run (Vision)performanceMixed
increase policy updates per discriminator update (ablation)AILBoost · Walker Walk and Ball in Cup Catchsample efficiencyHurt
increase policy updates per discriminator update (ablation)AILBoost · Walker Walk and Ball in Cup Catchasymptotic performanceNo clear effect
use insufficient discriminator updates (ablation)AILBoost · Walker Walk and Ball in Cup CatchperformanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind Control Suite expert demonstrations

Benchmarks: DeepMind Control Suite: Ball in Cup Catch, Walker Walk, Cheetah Run, Quadruped Walk, Humanoid Stand DeepMind Control Suite vision: Walker Walk, Cheetah Run

Metrics: inter-quartile mean mean optimality gap probability of improvement

Baselines: Behavior cloning ValueDICE DAC IQ-Learn

Builds on: Discriminator Actor Critic ValueDICE GAIL AIRL SAC

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