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Beating Price of Anarchy and Gradient Descent without Regret in Potential Games

ICLR 2024 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games

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AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Studies equilibrium selection in potential games via a class of continuous-time no-regret dynamics called Q-Replicator Dynamics (QRD), which includes gradient descent, log-barrier, and replicator dynamics.

Problem

Equilibrium selection in potential games: whether self-interested no-regret learning dynamics converge to socially optimal equilibria when multiple equilibria exist.

Approach

Introduces Q-Replicator Dynamics, a rich class of continuous-time no-regret dynamics for potential games that contains gradient descent, log-barrier, and replicator dynamics as special cases, and analyzes which equilibria they select.

Experimental setup

Builds on: gradient descent replicator dynamics log-barrier dynamics

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