Research map / Optimization / Nonconvex and smooth optimization
Beating Price of Anarchy and Gradient Descent without Regret in Potential Games
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Studies equilibrium selection in potential games via a class of continuous-time no-regret dynamics called Q-Replicator Dynamics (QRD), which includes gradient descent, log-barrier, and replicator dynamics.
Problem
Equilibrium selection in potential games: whether self-interested no-regret learning dynamics converge to socially optimal equilibria when multiple equilibria exist.
Approach
Introduces Q-Replicator Dynamics, a rich class of continuous-time no-regret dynamics for potential games that contains gradient descent, log-barrier, and replicator dynamics as special cases, and analyzes which equilibria they select.
Experimental setup
Builds on: gradient descent replicator dynamics log-barrier dynamics
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