Research map / Reinforcement learning / Policy gradient and actor-critic
Sample Efficient Deep Reinforcement Learning via Uncertainty Estimation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply IV-RL weighting and variance ensembles | DQN · LunarLander | episodes to solved score: 305 -> 227 episodes (BootstrapDQN median to IV-DQN median) | Helped |
| Apply IV-RL weighting and variance ensembles | DQN · Cartpole-Noise | episodes to solved score: 165 -> 112 episodes (SunriseDQN median to IV-DQN median) | Helped |
| Apply IV-RL weighting and variance ensembles | DQN · MountainCar | episodes to solved score: 149 -> 163 episodes (BootstrapDQN median to IV-DQN median) | No clear effect |
| Apply IV-RL weighting and variance ensembles | SAC · Walker, HalfCheetah, Hopper, Ant, SlimHuman. | average return: 100k steps: IV-SAC leads all five; 200k steps: IV-SAC leads four of five, while SunriseSAC leads Ant | Mixed |
| Add BIV weighting to var-ensemble DQN (ablation) | IV-DQN · LunarLander and Cartpole-Noise | sample efficiency | Helped |
| Use variance ensembles instead of sampled ensembles (ablation) | IV-DQN · LunarLander and Cartpole-Noise | sample efficiency | Helped |
| Use a single variance network instead of a variance ensemble (ablation) | IV-DQN · LunarLander and Cartpole-Noise | sample efficiency | Hurt |
| Remove BIV weighting from the var-ensemble method (ablation) | IV-SAC · Walker and HalfCheetah | performance | Hurt |
| Use sampled ensemble variance instead of variance-ensemble estimates (ablation) | IV-SAC · continuous control environments | performance | Hurt |
| Replace BIV weights with SUNRISE weights (ablation) | IV-SAC · continuous control environments | performance | Hurt |
| Replace BIV weights with UWAC inverse-variance weights (ablation) | IV-SAC · continuous control environments | performance | Hurt |
Closest papers by meaning
- Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models (NeurIPS 2018 · similarity 0.91)
- Uncertainty-Aware Reward-Free Exploration with General Function Approximation (ICML 2024 · similarity 0.88)
- SUMO: Search-Based Uncertainty Estimation for Model-Based Offline Reinforcement Learning (AAAI 2025 · similarity 0.88)
- Dynamic Uncertainty Estimation for Offline Reinforcement Learning (AAAI 2025 · similarity 0.88)
- Adversarial Diffusion for Robust Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Sample Complexity of Distributionally Robust Average-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
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