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Uncertainty-Aware Reward-Free Exploration with General Function Approximation
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Proposes GFA-RFE, a model-free reward-free exploration algorithm with uncertainty-aware intrinsic reward and variance-weighted regression for general function approximation, with theoretical sample complexity bounds and DeepMind Control Suite (URLB) experiments.
Problem
Reward-free exploration in RL with general function approximation: heterogeneous uncertainty across collected samples reduces sample efficiency, and existing bounds are loose or computationally costly.
Approach
Uses a generalized-eluder-dimension-based uncertainty estimate (approximated by ensemble Q-variance) as the intrinsic reward and as a bonus, and weights the Bellman regression by estimated aleatoric plus epistemic variance per sample, yielding a model-free algorithm with improved sample complexity.
Key results
- Theoretical sample complexity of Õ(H^2 log N_F(ε) dim(F)/ε^2) episodes, claimed to outperform existing reward-free RL bounds under general function approximation.
- On URLB Walker, GFA-RFE attains 925±50 on stand (best) and 554±64 on flip (second-best behind Disagreement's 570±32).
- On URLB Quadruped, GFA-RFE is competitive but not uniformly best; e.g., 719±68 on jump vs. 829±22 for Disagreement.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GFA-RFE instead of the strongest baseline, Disagreement | reward-free exploration · Walker Flip | cumulative reward: 570 $\pm$ 32 -> 554 $\pm$ 64 | No clear effect |
| Use GFA-RFE instead of the strongest baseline, Disagreement | reward-free exploration · Walker Run | cumulative reward: 340 $\pm$ 37 -> 339 $\pm$ 34 | No clear effect |
| Use GFA-RFE instead of the strongest baseline, APT | reward-free exploration · Walker Stand | cumulative reward: 891 $\pm$ 62 -> 925 $\pm$ 50 | Helped |
| Use GFA-RFE instead of the strongest baseline, Disagreement | reward-free exploration · Walker Walk | cumulative reward: 851 $\pm$ 63 -> 826 $\pm$ 89 | No clear effect |
| Use GFA-RFE instead of the strongest baseline, Disagreement | reward-free exploration · Quadruped Run | cumulative reward: 524 $\pm$ 24 -> 460 $\pm$ 36 | Hurt |
| Use GFA-RFE instead of the strongest baseline, Disagreement | reward-free exploration · Quadruped Jump | cumulative reward: 829 $\pm$ 22 -> 719 $\pm$ 68 | Hurt |
| Use GFA-RFE instead of the strongest baseline, Disagreement | reward-free exploration · Quadruped Stand | cumulative reward: 953 $\pm$ 16 -> 867 $\pm$ 61 | Hurt |
| Use GFA-RFE instead of the strongest baseline, RND | reward-free exploration · Quadruped Walk | cumulative reward: 820 $\pm$ 94 -> 726 $\pm$ 146 | Hurt |
Surprising findings
- Disagreement, APT and RND are the strongest baselines; GFA-RFE is compatible or superior rather than uniformly best.
Limitations
- Experiments only on state-based URLB Walker and Quadruped, not pixel-based or broader domains.
- Practical implementation approximates the theoretical uncertainty oracle with ensemble Q-variance, a heuristic departure from the theory.
- Gains over strong baselines are mixed; several tasks show GFA-RFE behind the best method.
Experimental setup
Datasets: DeepMind Control Suite via Unsupervised RL Benchmark (URLB) - Walker, Quadruped
Benchmarks: URLB Walker tasks (flip, run, stand, walk) URLB Quadruped tasks (run, jump, stand, walk)
Metrics: cumulative reward
Baselines: ICM APT DIAYN APS Disagreement SMM RND
Builds on: reward-free exploration (RF-Express / SSTP line) weighted regression (Zhou et al. 2023 style) sensitivity-based exploration (Zhang et al. 2022 style) URLB
Closest papers by meaning
- Reward-Free Exploration for Reinforcement Learning (ICML 2020 · similarity 0.89)
- Safe Exploration Incurs Nearly No Additional Sample Complexity for Reward-Free RL (ICLR 2023 · similarity 0.89)
- Beyond Optimism: Exploration With Partially Observable Rewards (NeurIPS 2024 · similarity 0.88)
- Random Latent Exploration for Deep Reinforcement Learning (ICML 2024 · similarity 0.88)
- MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization (ICLR 2025 · similarity 0.88)
- Risk-Sensitive Reward-Free Reinforcement Learning with CVaR (ICML 2024 · similarity 0.88)
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