Research map / Reinforcement learning / Offline RL
DR3: Value-Based Deep Reinforcement Learning Requires Explicit Regularization
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add DR3 to CQL | CQL · Atari 2600 17 games, 1%, 5%, and 10% data | IQM normalized average performance: 43.7 -> 56.9; 78.1 -> 105.7; 59.3 -> 65.8 | Helped |
| Add DR3 to REM | REM · Atari 2600 17 games, 1%, 5%, and 10% data | IQM normalized average performance: 4.0 -> 16.5; 25.9 -> 60.2; 53.3 -> 73.8 | Helped |
| Add DR3 to CQL | CQL · D4RL antmaze-umaze-v2, 2M and 3M steps | performance: 84.00 $\pm$ 2.67 -> 85.33 $\pm$ 4.16; 87.00 $\pm$ 1.73 -> 90.00 $\pm$ 4.00 | Helped |
| Add DR3 to CQL | CQL · D4RL antmaze-umaze-diverse-v2, 2M and 3M steps | performance: 45.67 $\pm$ 8.50 -> 40.67 $\pm$ 11.84; 36.33 $\pm$ 7.09 -> 52.00 $\pm$ 11.26 | Mixed |
| Add DR3 to CQL | CQL · D4RL antmaze-medium-play-v2, 2M and 3M steps | performance: 24.00 $\pm$ 28.16 -> 73.00 $\pm$ 4.00; 16.00 $\pm$ 26.85 -> 71.33 $\pm$ 1.52 | Helped |
| Add DR3 to CQL | CQL · D4RL antmaze-medium-diverse-v2, 2M and 3M steps | performance: 32.67 $\pm$ 9.29 -> 67.00 $\pm$ 2.00; 48.33 $\pm$ 6.11 -> 61.67 $\pm$ 3.21 | Helped |
| Add DR3 to CQL | CQL · D4RL antmaze-large-play-v2, 2M and 3M steps | performance: 3.33 $\pm$ 2.51 -> 28.00 $\pm$ 4.35; 0.33 $\pm$ 0.57 -> 26.33 $\pm$ 11.93 | Helped |
| Add DR3 to CQL | CQL · D4RL antmaze-large-diverse-v2, 2M and 3M steps | performance: 1.33 $\pm$ 2.30 -> 25.67 $\pm$ 0.57; 0.00 $\pm$ 0.00 -> 28.33 $\pm$ 1.52 | Helped |
| Add DR3 to CQL | CQL · D4RL kitchen-mixed, kitchen-partial, and kitchen-complete | performance: 27.67 $\pm$ 12.66 -> 37.00 $\pm$ 11.53; 20.67 $\pm$ 15.57 -> 40.67 $\pm$ 4.04; 28.00 $\pm$ 14.73 -> 38.67 $\pm$ 6.66 | Helped |
| Add DR3 with gradients stopped through next-state features (ablation) | REM · Atari 2600 17 games, 1%, 5%, and 10% data | IQM normalized average performance: 4.0 -> 15.0; 25.9 -> 55.5; 53.3 -> 67.7 | Helped |
| Use stop-gradient DR3 instead of full DR3 (ablation) | REM · Atari 2600 17 games | IQM normalized average performance: 15.0 vs 16.5; 55.5 vs 60.2; 67.7 vs 73.8 | Mixed |
| Use a slower target-network update, N=500 (ablation) | FQI and CQL · Gridworld and Atari feature co-adaptation experiments | feature dot product | Hurt |
Closest papers by meaning
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