Research map / Reinforcement learning / Visual and representation RL
Sample-Efficient Automated Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Share collected replay experience across the population (ablation) | SEARL optimizing TD3 · MuJoCo | performance | Helped |
| Add architecture adaptation (ablation) | SEARL optimizing TD3 · HalfCheetah | performance | Helped |
| Add architecture adaptation (ablation) | SEARL optimizing TD3 · Walker2D | performance | Hurt |
| Add hyperparameter adaptation (ablation) | SEARL optimizing TD3 · MuJoCo | performance | Mixed |
| Re-create the target network and re-initialize the optimizer after each episode (ablation) | TD3 · MuJoCo | performance | No clear effect |
| Randomly initialize the population's hyperparameters instead of using the default initialization (ablation) | SEARL · MuJoCo | performance | No clear effect |
| Use shared replay and online population-based optimization instead of random search or modified PBT | TD3 · MuJoCo | environment interactions to reach the same reward: up to $10\times$ | Helped |
| Use SEARL rather than random search | Rainbow DQN · Atari | environment interactions to reach the same reward: an order of magnitude | Helped |
| Use SEARL rather than random search | Rainbow DQN · Freeway | final performance | Hurt |
| Use SEARL rather than random search | Rainbow DQN · Pong and RoadRunner | final performance | No clear effect |
| Use SEARL rather than random search | Rainbow DQN · Enduro and Boxing | final performance | Helped |
| Optimize architecture and hyperparameters online rather than use a held-out tuned TD3 configuration | SEARL · Held-out MuJoCo environments | performance | Mixed |
Closest papers by meaning
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- FASTER: Value-Guided Sampling for Fast RL (NeurIPS 2026 · similarity 0.89)
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