Research map / Multi-agent systems and games / Cooperative multi-agent RL
RODE: Learning Roles to Decompose Multi-Agent Tasks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Decompose action spaces into restricted roles using action-effect clusters | RODE · SMAC 14 scenarios | scenarios with highest median test win rate by at least 1/32: 10 of all 14 scenarios | Helped |
| Transfer the learned policy to unseen maps with more agents and enemies, without further policy training | RODE trained on corridor · Unseen maps transferred from corridor | win rate: 50% | Helped |
| Use conventional Q-networks instead of action representations in policy learning (ablation) | RODE · SMAC three most difficult scenarios | performance | Hurt |
| Allow role policies to use the full action space and use conventional Q-networks (ablation) | RODE · SMAC three most difficult scenarios | performance | Hurt |
| Use random restricted role action spaces instead of effect-based clusters (ablation) | RODE · SMAC three most difficult scenarios | performance | Hurt |
| Remove action-space restrictions while retaining the hierarchical structure (ablation) | RODE · SMAC three most difficult scenarios | performance | No clear effect |
| Replace the recurrent role selector with a fully connected selector conditioned on local observations (ablation) | RODE · SMAC several environments | performance | Hurt |
| Vary the role interval (ablation) | RODE · SMAC several environments | performance | Mixed |
| Use RODE on easy maps where substantial exploration is unnecessary | RODE · SMAC easy maps | samples to achieve similar performance | Hurt |
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