Research map / Reinforcement learning / Visual and representation RL
Temporally-Extended ε-Greedy Exploration
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add εz-greedy exploration | R2D2 · Atari-57 | Median human-normalized score: 16.44 -> 17.77 | Helped |
| Add εz-greedy exploration | R2D2 · Atari-57 | Human-gap: 0.102 -> 0.077 | Helped |
| Add εz-greedy exploration | Rainbow · Atari-57 | Median human-normalized score: 2.03 -> 2.30 | Helped |
| Add εz-greedy exploration | Rainbow · Atari-57 | Mean human-normalized score: 8.82 -> 9.34 | Helped |
| Use RND intrinsic-reward exploration | R2D2 · Atari-57 | Median human-normalized score: 16.44 -> 11.14 | Hurt |
| Use RND intrinsic-reward exploration | R2D2 · Atari-57 | Mean human-normalized score: 39.55 -> 42.17 | Helped |
| Use RND intrinsic-reward exploration | R2D2 · Atari-57 | Human-gap: 0.102 -> 0.151 | Hurt |
| Use Bootstrapped DQN exploration | R2D2 · Atari-57 | Median human-normalized score: 16.44 -> 16.62 | Helped |
| Add εz-greedy to Rainbow | Rainbow · Atari-57 | Human-gap: 0.139 -> 0.130 | Helped |
| Replace the zeta duration distribution with exponential or uniform durations (ablation) | εz-greedy · Chain MDP and six Atari games | Average return | Mixed |
| Use zeta-distributed action-repeat durations rather than one-step ε-greedy actions | ε-greedy · DeepSea, GridWorld, MountainCar, and CartPole swingup-sparse | Average return | Helped |
| Use zeta-duration action repeats when action effects are randomized by state (ablation) | εz-greedy · DeepSea with randomized action effects | Exploration efficiency | No clear effect |
Closest papers by meaning
- Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying (ICML 2026 · similarity 0.90)
- Explicit Explore-Exploit Algorithms in Continuous State Spaces (NeurIPS 2019 · similarity 0.90)
- Reward-Free Exploration for Reinforcement Learning (ICML 2020 · similarity 0.90)
- Beyond Optimism: Exploration With Partially Observable Rewards (NeurIPS 2024 · similarity 0.90)
- Fast active learning for pure exploration in reinforcement learning (ICML 2021 · similarity 0.89)
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.88)
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