Research map / Reinforcement learning / Policy gradient and actor-critic
Ranking Policy Gradient
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use RPG with off-policy supervised learning instead of the state-of-the-art baselines | RPG · Atari 2600 games (OpenAI Gym) | sample efficiency | Helped |
| Use RPG instead of model-free state-of-the-art methods | RPG · Robotank | final performance | Helped |
| Use RPG instead of model-free state-of-the-art methods | RPG · DoubleDunk | final performance | Helped |
| Use RPG instead of model-free state-of-the-art methods | RPG · Pitfall | final performance | Helped |
| Use RPG instead of model-free state-of-the-art methods | RPG · Pong | final performance | Helped |
| Replace listwise policy learning with pairwise ranking policy learning (ablation) | RPG versus EPG/LPG · Pong | sample efficiency | Helped |
| Use off-policy supervised learning instead of on-policy PPO (ablation) | EPG, LPG, and RPG · Pong | sample efficiency | Helped |
| Use the proposed off-policy supervised learning framework instead of ACER (ablation) | RPG · Pong | sample efficiency | Helped |
| Increase the trajectory reward threshold c (ablation) | RPG · DoubleDunk, BreakOut, BankHeist | sample efficiency | Hurt |
| Increase the trajectory reward threshold c (ablation) | RPG · DoubleDunk, BreakOut, BankHeist | final performance | Helped |
| Use IQN rather than other baselines for exploration | Exploration strategy · Pong | exploration efficiency | Helped |
| Increase exploration efficiency without improving learning efficiency | Rainbow and DQN · Pong | sample efficiency | No clear effect |
Closest papers by meaning
- Statistically Efficient Off-Policy Policy Gradients (ICML 2020 · similarity 0.91)
- Actor-Critics Can Achieve Optimal Sample Efficiency (ICML 2025 · similarity 0.90)
- Generalizable Policy Improvement via Reinforcement Sampling (Student Abstract) (AAAI 2024 · similarity 0.89)
- Kernel Metric Learning for In-Sample Off-Policy Evaluation of Deterministic RL Policies (ICLR 2024 · similarity 0.89)
- Iteratively Refined Behavior Regularization for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning (ICLR 2025 · similarity 0.89)
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