Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Noisy Networks For Exploration
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace ε-greedy with learned noisy weights in DQN | DQN · Atari 57 games | median human-normalised score: 83 -> 123 | Helped |
| Replace ε-greedy with learned noisy weights in Dueling | Dueling · Atari 57 games | median human-normalised score: 132 -> 172 | Helped |
| Replace entropy bonus with learned noisy weights in A3C | A3C · Atari 57 games | median human-normalised score: 80 -> 94 | Helped |
| Use factorised rather than independent Gaussian noise (ablation) | NoisyNet-A3C · Atari 57 games | median human-normalised score: 94 -> 99 | Helped |
| Use factorised rather than independent Gaussian noise (ablation) | NoisyNet-A3C · Atari 57 games | mean human-normalised score: 347 -> 276 | Hurt |
Closest papers by meaning
- Colored Noise in PPO: Improved Exploration and Performance through Correlated Action Sampling (AAAI 2024 · similarity 0.86)
- Learning to Explore with Parameter-Space Noise: A Deep Dive into Parameter-Space Noise for Reinforcement Learning with Verifiable Rewards (NeurIPS 2026 · similarity 0.85)
- Confounding Robust Deep Reinforcement Learning: A Causal Approach (NeurIPS 2025 · similarity 0.85)
- Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning (ICML 2025 · similarity 0.84)
- Parameter Exploration for RLVR via Variational Learning (NeurIPS 2026 · similarity 0.84)
- Random Latent Exploration for Deep Reinforcement Learning (ICML 2024 · similarity 0.84)
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