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Noisy Networks For Exploration

ICLR 2018 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 571 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace ε-greedy with learned noisy weights in DQNDQN · Atari 57 gamesmedian human-normalised score: 83 -> 123Helped
Replace ε-greedy with learned noisy weights in DuelingDueling · Atari 57 gamesmedian human-normalised score: 132 -> 172Helped
Replace entropy bonus with learned noisy weights in A3CA3C · Atari 57 gamesmedian human-normalised score: 80 -> 94Helped
Use factorised rather than independent Gaussian noise (ablation)NoisyNet-A3C · Atari 57 gamesmedian human-normalised score: 94 -> 99Helped
Use factorised rather than independent Gaussian noise (ablation)NoisyNet-A3C · Atari 57 gamesmean human-normalised score: 347 -> 276Hurt

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