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Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 1 citations (OpenAlex)

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Proposes Hyper, a curiosity-driven RL method that decouples exploitation from exploration via a repositioning phase (bounded geometric length) before exploration, yielding robustness to the curiosity coefficient β and a provable efficiency bound for linear MDPs.

Problem

Curiosity-driven exploration methods are highly sensitive to the intrinsic reward coefficient β, requiring extensive per-environment tuning, and large β causes over-exploration and optimization instability.

Approach

Hyper runs a repositioning phase (following the exploitation policy for a bounded-geometric number of steps) before a curiosity-driven exploration phase, with a separate exploitation policy learned off-policy from all data, so exploration visitation is regularized and persistent and large β becomes tolerable.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Hyper instead of DecoupleLargeMaze-Hard · LargeMaze-Hardsuccess rateHelped
Use Hyper instead of Curiositycuriosity-driven exploration · Five environments in β-sensitivity analysisfinal performance across β valuesHelped
Use Curiosity instead of TD3TD3 · Hopper-Sparse and Walker2d-Sparseepisodic cumulative rewardHelped
Use Hyper instead of Curiositycuriosity-driven exploration · Dense-reward locomotion tasksepisodic cumulative rewardNo clear effect
Use Hyper instead of Decoupledecoupled reinforcement learning · High-dimensional locomotion tasksepisodic cumulative rewardHelped

Surprising findings

Limitations

Experimental setup

Datasets: PointMaze (MediumMaze, LargeMaze) MuJoCo locomotion (Hopper, Walker2d, HalfCheetah, Ant, Humanoid) with sparse variants MiniGrid

Benchmarks: PointMaze MediumMaze and LargeMaze navigation tasks MuJoCo sparse and dense locomotion MiniGrid (Empty16x16, Fetch8x8, UnlockPickup, LavaCrossingS9N1)

Metrics: final success rate episodic cumulative reward sensitivity across beta values

Baselines: TD3 Curiosity (Disagreement-driven TD3) Decouple LESSON UCB-Q

Builds on: TD3 Disagreement intrinsic reward Decoupled Reinforcement Learning UCB-Q LSVI-UCB

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