Research map / Reinforcement learning / Visual and representation RL
Learning to Adapt in Dynamic, Real-World Environments through Meta-Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Meta-train a dynamics model for rapid online adaptation | GrBAL and ReBAL · Simulated continuous-control tasks with changing dynamics | return | Helped |
| Meta-train for fast adaptation rather than applying dynamic evaluation to a standard model | GrBAL and ReBAL vs. MB+DE · Simulated fast-adaptation and generalization tasks | return | Helped |
| Use GrBAL online adaptation | Real-world legged millirobot · Unseen real-world environments and perturbations | trajectory-following performance | Helped |
| Use GrBAL instead of a standard supervised dynamics model | Real-world legged millirobot · Training terrains | trajectory-following cost | No clear effect |
| Adapt model parameters using recent experience (ablation) | GrBAL · Simulated test environments | K-step model prediction error | Helped |
| Train on a larger range of force perturbations (ablation) | GrBAL 7-DOF arm · Force-perturbation test tasks | performance | Helped |
| Train without perturbation forces (ablation) | GrBAL 7-DOF arm · Force-perturbation test tasks | performance | Hurt |
| Vary the adaptation and prediction window lengths K and M (ablation) | GrBAL · Half-cheetah disabled-joint and sloped-terrain tasks | return | No clear effect |
| Use longer sequential inputs with ReBAL rather than gradient-based adaptation with GrBAL | ReBAL vs. GrBAL · Simulated adaptation and generalization tasks | return | Mixed |
| Use model-based meta-RL instead of model-free RL | GrBAL and ReBAL · Simulated continuous-control tasks | meta-training data required for comparable performance: 1000 times less data | Helped |
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