Research map / Reinforcement learning / Policy gradient and actor-critic
Improving Policy Gradient by Exploring Under-appreciated Rewards
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace MENT with UREX | policy-gradient LSTM · Copy | expected reward: 31.2 -> 31.2 | No clear effect |
| Replace MENT with UREX | policy-gradient LSTM · DuplicatedInput | expected reward: 15.4 -> 15.4 | No clear effect |
| Use UREX instead of MENT | policy-gradient LSTM · RepeatCopy | expected reward: 69.2 -> 81.1 | Helped |
| Use UREX instead of MENT | policy-gradient LSTM · Reverse | expected reward: 21.9 -> 27.2 | Helped |
| Use UREX instead of MENT | policy-gradient LSTM · ReversedAddition | expected reward: 8.7 -> 30.2 | Helped |
| Use UREX instead of MENT | policy-gradient LSTM · BinarySearch | expected reward: 8.6 -> 9.1 | Helped |
| Remove entropy regularization from the combined expected-reward and RAML objective (ablation) | UREX · algorithmic tasks | performance | Helped |
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