Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Learning through Dialogue Interactions by Asking Questions
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Allow question asking during both training and evaluation rather than training and evaluating with no questions | Cont-MemN2N · Mechanical Turk Task 4: Knowledge Verification | accuracy: 0.712 -> 0.774 | Helped |
| Allow question asking during both training and evaluation rather than training and evaluating with no questions | Cont-MemN2N · Mechanical Turk Task 8: Triple | accuracy: 0.308 -> 0.797 | Helped |
| Use contextual word embeddings instead of vanilla word embeddings (ablation) | MemN2N · Mechanical Turk Task 4: Knowledge Verification (TestAQ) | accuracy: 0.375 -> 0.774 | Helped |
| Use contextual word embeddings instead of vanilla word embeddings (ablation) | MemN2N · Mechanical Turk Task 8: Triple (TestAQ) | accuracy: 0.422 -> 0.797 | Helped |
| Train on human-collected dialogue instead of simulator-only dialogue (ablation) | Cont-MemN2N, TrainAQ/TestAQ · Mechanical Turk Task 4: Knowledge Verification | accuracy: 0.714 -> 0.774 | Helped |
| Train on human-collected dialogue instead of simulator-only dialogue (ablation) | Cont-MemN2N, TrainAQ/TestAQ · Mechanical Turk Task 8: Triple | accuracy: 0.788 -> 0.797 | Helped |
| Train with question asking but evaluate without it, rather than using no questions in either phase | Cont-MemN2N · Question Clarification and Knowledge Operation | accuracy | Hurt |
| Use a mixed QA/AQ training set instead of AQ-only training (ablation) | Cont-MemN2N · Question Clarification and Knowledge Operation | accuracy | Hurt |
| Ask a question at test time rather than answering immediately | Cont-MemN2N · Missing Question Entity, Missing Answer Entity, and Missing Everything | accuracy: <0.01 -> 0.639; <0.01 -> 0.885; <0.01 -> 0.908 | Helped |
| Use a model to select the question rather than asking the correct question directly (ablation) | Cont-MemN2N · TestModelAQ verification tasks | accuracy | No clear effect |
| Combine simulated and human-collected training data instead of using human-collected data alone (ablation) | Cont-MemN2N, TrainAQ/TestAQ · Mechanical Turk Tasks 4 and 8 | accuracy: 0.774 -> 0.792; 0.797 -> 0.825 | Helped |
| Use one answer-prediction model for QA and AQ rather than separate models (ablation) | Online RL answer prediction · Online reinforcement learning | cumulative reward | Hurt |
Closest papers by meaning
- Dialogue Learning With Human-in-the-Loop (ICLR 2017 · similarity 0.91)
- Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward (NeurIPS 2025 · similarity 0.86)
- Learning to Clarify: Multi-turn Conversations with Action-Based Contrastive Self-Training (ICLR 2025 · similarity 0.85)
- Decoupling Conversational Dynamics in Full-Duplex Spoken Models through Reinforcement Learning (NeurIPS 2026 · similarity 0.84)
- Learn-by-interact: A Data-Centric Framework For Self-Adaptive Agents in Realistic Environments (ICLR 2025 · similarity 0.84)
- Divide-and-Conquer: Tree-structured Strategy with Answer Distribution Estimator for Goal-Oriented Visual Dialogue (AAAI 2025 · similarity 0.84)
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