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VideoWorld: Exploring Knowledge Learning from Unlabeled Videos
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Trains an autoregressive video generation model (VQ tokenizer plus Llama-style transformer) with a Latent Dynamics Model on unlabeled Go and robot videos to learn rules, planning and control from pure visual input.
Problem
Whether a generative model can learn complex knowledge (game rules, reasoning, planning, robotic control) solely from unlabeled visual video, without text or action labels or RL.
Approach
Augment next-frame prediction with a Latent Dynamics Model that compresses multi-step future visual changes into a short sequence of quantized latent codes, which the autoregressive transformer predicts alongside frames; an inverse dynamics model maps generated frames/codes to actions.
Key results
- VideoWorld 300M reaches Elo 2317 on Video-GoBench, above KataGo-human-5d (2253), without search or RL.
- On CALVIN, VideoWorld (video-only) reaches 56.2/75.4/72.1% success on Push/Open-Close/Turn on-off, versus 17.3/24.1/19.2% for the basic transformer; with +30k data it reaches 72.7/91.0/93.8%.
- Ablation on Go: state-sequence training (idx 4) outperforms raw-video training (idx 5, Elo 1998 vs 2308 for the 300M transformer), showing compact visual-change representations matter.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add the Latent Dynamics Model (LDM) to video prediction | VideoWorld on Video-GoBench · Video-GoBench test set | Tournament Elo: 1998±38 -> 2317±25 | Helped |
| use state sequences instead of video input | 300M transformer · Video-GoBench test set | Tournament Elo: 1998±38 -> 2308±21 | Helped |
| add 10k CALVIN trajectories | VideoWorld · CALVIN ABCD→D, Push | Task Success Rate (%): 56.2 -> 65.3 | Helped |
| add 30k CALVIN trajectories | VideoWorld · CALVIN ABCD→D, Push | Task Success Rate (%): 56.2 -> 72.7 | Helped |
| increase compression length from H=1 to H=5 (ablation) | VideoWorld · Go | Action-Value (%): 70.3 -> 73.9 | Helped |
| increase compression length from H=1 to H=5 (ablation) | VideoWorld · CALVIN, Push | Success rate: 33.7 -> 50.3 | Helped |
| replace the first latent code with a random token (ablation) | VideoWorld · Go | Act-Acc. (%): 80.9 -> 42.1 | Hurt |
| replace the second latent code with a random token (ablation) | VideoWorld · Go | Act-Acc. (%): 80.9 -> 76.6 | Hurt |
| replace the third latent code with a random token (ablation) | VideoWorld · Go | Act-Acc. (%): 80.9 -> 80.6 | No clear effect |
| increase LDM codebook size from 64,000 to 262,144 (ablation) | VideoWorld · Go | Act-Acc. (%): 80.9 -> 53.2 | Hurt |
| use original human games without KataGo re-annotation (ablation) | VideoWorld · Go | Act-Acc. (%): 75.7 -> 34.8 | Hurt |
Surprising findings
- Video-only training reaches legal rate near 100% on Go and learns rules such as ko, without explicit rule supervision.
- Compression length beyond 5 steps on Go causes LDM training to fail to converge, attributed to combinatorial board variation overwhelming the codebook.
Limitations
- Limited exploration of larger-scale models and data.
- Domain generalization limited; real-world deployment needs high-fidelity visual synthesis.
- Still early stage for learning knowledge from unlabeled videos; CALVIN performance still below action-supervised oracle without extra data.
Experimental setup
Datasets: Video-GoBench (KataGo self-play and OGS human games) CALVIN RLBench
Benchmarks: Video-GoBench CALVIN RLBench
Metrics: legal rate Elo rating action accuracy action-value ratio task success rate
Baselines: KataGo-human-1d KataGo-human-5d KataGo-human-9d MCIL HULC SPIL LCD Transformer (state-based, video-based)
Builds on: VQ-VAE MAGVIT-v2 Llama LAPO UniPi
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