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VideoWorld: Exploring Knowledge Learning from Unlabeled Videos

CVPR 2025 · Video › Video-language understanding · approach: Long video understanding · 3 citations (OpenAlex)

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Trains an autoregressive video generation model (VQ tokenizer plus Llama-style transformer) with a Latent Dynamics Model on unlabeled Go and robot videos to learn rules, planning and control from pure visual input.

Problem

Whether a generative model can learn complex knowledge (game rules, reasoning, planning, robotic control) solely from unlabeled visual video, without text or action labels or RL.

Approach

Augment next-frame prediction with a Latent Dynamics Model that compresses multi-step future visual changes into a short sequence of quantized latent codes, which the autoregressive transformer predicts alongside frames; an inverse dynamics model maps generated frames/codes to actions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add the Latent Dynamics Model (LDM) to video predictionVideoWorld on Video-GoBench · Video-GoBench test setTournament Elo: 1998±38 -> 2317±25Helped
use state sequences instead of video input300M transformer · Video-GoBench test setTournament Elo: 1998±38 -> 2308±21Helped
add 10k CALVIN trajectoriesVideoWorld · CALVIN ABCD→D, PushTask Success Rate (%): 56.2 -> 65.3Helped
add 30k CALVIN trajectoriesVideoWorld · CALVIN ABCD→D, PushTask Success Rate (%): 56.2 -> 72.7Helped
increase compression length from H=1 to H=5 (ablation)VideoWorld · GoAction-Value (%): 70.3 -> 73.9Helped
increase compression length from H=1 to H=5 (ablation)VideoWorld · CALVIN, PushSuccess rate: 33.7 -> 50.3Helped
replace the first latent code with a random token (ablation)VideoWorld · GoAct-Acc. (%): 80.9 -> 42.1Hurt
replace the second latent code with a random token (ablation)VideoWorld · GoAct-Acc. (%): 80.9 -> 76.6Hurt
replace the third latent code with a random token (ablation)VideoWorld · GoAct-Acc. (%): 80.9 -> 80.6No clear effect
increase LDM codebook size from 64,000 to 262,144 (ablation)VideoWorld · GoAct-Acc. (%): 80.9 -> 53.2Hurt
use original human games without KataGo re-annotation (ablation)VideoWorld · GoAct-Acc. (%): 75.7 -> 34.8Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Video-GoBench (KataGo self-play and OGS human games) CALVIN RLBench

Benchmarks: Video-GoBench CALVIN RLBench

Metrics: legal rate Elo rating action accuracy action-value ratio task success rate

Baselines: KataGo-human-1d KataGo-human-5d KataGo-human-9d MCIL HULC SPIL LCD Transformer (state-based, video-based)

Builds on: VQ-VAE MAGVIT-v2 Llama LAPO UniPi

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