Research map / Video / Video generation
Position: Video as the New Language for Real-World Decision Making
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Position paper arguing video generation can play the role for the physical world that language modeling plays for the digital world, illustrated with demonstrations across vision tasks, games, robotics, self-driving, and science.
Problem
Video generation has been used mostly for entertainment, while video data captures physical-world information that is hard to express in language; the paper asks how video generation can serve as a unified representation, interface, and decision-making tool for real-world tasks.
Approach
Frames video as a unified representation and task interface analogous to text for LLMs, arguing video generation can act as planner, agent, compute engine, and environment simulator via in-context learning, planning, and RL, supported by illustrative generated examples.
Key results
- Proof-of-concept Minecraft autoregressive model generates action-observation trajectories serving as both world model and policy, with no quantitative metrics reported.
- A 10.7B masked latent-action model is shown to produce consistent control variables across visual prompts (qualitative).
- Single video generation model trained on Open X-Embodiment produces realistic robot video plans (qualitative).
Surprising findings
- Generated videos of a robot hand given an unrealistic instruction ('wash hand') produce egocentric motions to realistically approximate the task rather than following it literally.
- Video generation and world-model/policy roles can be combined in one autoregressive model, though latent state space models may be preferable for planning.
Limitations
- Examples are qualitative and illustrative with no quantitative evaluation.
- Hallucination: objects randomly appear or disappear and implausible dynamics occur.
- Limited data coverage and labels for domain-specific video; limited generalization to high-resolution or unfamiliar domains.
Experimental setup
Datasets: VPT contractor data (Minecraft) Open X-Embodiment Language Table MineDojo internet video
Builds on: Dreamer MuZero VPT MaskGIT Open X-Embodiment
Closest papers by meaning
- Video Language Planning (ICLR 2024 · similarity 0.89)
- VideoWorld: Exploring Knowledge Learning from Unlabeled Videos (CVPR 2025 · similarity 0.88)
- RoboDreamer: Learning Compositional World Models for Robot Imagination (ICML 2024 · similarity 0.88)
- WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors (NeurIPS 2026 · similarity 0.87)
- Learning Interactive Real-World Simulators (ICLR 2024 · similarity 0.87)
- WorldModelBench: Judging Video Generation Models As World Models (NeurIPS 2025 · similarity 0.87)
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