Research map / Vision-language and multimodal / Visual question answering
SocialGesture: Delving into Multi-person Gesture Understanding
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Introduces SocialGesture, a multi-person video dataset of four deictic social gestures with temporal, bounding-box, interaction and VQA annotations, and benchmarks action recognition, localization and VLMs on it.
Problem
Existing gesture datasets are single-person or controlled, lacking natural multi-person social interactions, which limits understanding of gestures in social context and alignment with language.
Approach
A large-scale multi-person gesture dataset sourced from YouTube and Ego4D covering pointing, showing, giving and reaching gestures, with multi-level annotations and a novel gesture VQA benchmark for VLMs.
Key results
- Best four-class gesture classification reached only 56.18% top-1 (VideoSwin-L); per-person cropping raised UniFormerV2-B/16 to 64.72%.
- Temporal localization averaged only 14.73 mAP (VideoMAEV2) and 10.73 (I3D) across thresholds 0.3-0.7.
- Zero-shot VLMs struggled on gesture localization (e.g., Qwen2.5-VL-72B 54.82% GestureLoc; no model above 70% on human counting); LoRA fine-tuning of Qwen2-VL-7B raised TargetLoc to 84.52%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Reduce I3D sliding-window stride from 16 to 4 (ablation) | ActionFormer temporal localization · SocialGesture | Avg mAP: 5.94 -> 19.19 | Helped |
| Use per-person ground-truth bounding-box crops (ablation) | SocialGesture four-gesture classification · SocialGesture | Top1 accuracy (%): 55.51 -> 64.72 | Helped |
| Fine-tune Qwen2-VL-7B with LoRA SFT (ablation) | Qwen2-VL-7B · SocialGesture VQA | accuracy (%) across subtasks: 60.18 -> 82.55; 74.15 -> 33.07; 67.18 -> 84.52; 9.58 -> 49.21; 59.19 -> 41.19 | Mixed |
| Fine-tune Qwen2-VL-7B with full SFT (ablation) | Qwen2-VL-7B · SocialGesture VQA | accuracy (%) across subtasks: 60.18 -> 83.64; 74.15 -> 33.07; 67.18 -> 81.13; 9.58 -> 51.25; 59.19 -> 38.51 | Mixed |
| Use VideoMAEV2 features instead of I3D features | ActionFormer temporal localization · SocialGesture | Avg mAP: 10.73 -> 14.73 | Helped |
Surprising findings
- No evaluated VLM exceeded 70% accuracy on counting humans in social scenes, despite its simplicity.
- Pretrained video models that excel on THUMOS14 and ActivityNet perform poorly on social gesture localization.
Limitations
- Gesture localization and recognition remain hard for current models, with low mAP and accuracy.
- VQA annotations partly generated by GPT-4o and reviewed by humans, which may introduce bias.
- Dataset is restricted to four deictic gesture categories from YouTube and Ego4D sources.
Experimental setup
Datasets: SocialGesture Kinetics-400 THUMOS14 ActivityNet-1.3
Benchmarks: SocialGesture
Metrics: mAP@[0.3:0.1:0.7] Accuracy Top-1 accuracy
Baselines: TSN TANet SlowFast TimeSformer MViTv2 VideoSwin UniFormerV2 Qwen2-VL Qwen2.5-VL InternVL-2.5 LLaVA-NeXT-Video Claude 3.7 Sonnet
Builds on: ActionFormer LLaVA LoRA
Closest papers by meaning
- MimeQA: Towards Socially-Intelligent Nonverbal Foundation Models (NeurIPS 2025 · similarity 0.87)
- Behavioral Geometric Supervision Aligns Video Foundation Models with Human Social Perception (NeurIPS 2026 · similarity 0.86)
- Modeling Multimodal Social Interactions: New Challenges and Baselines with Densely Aligned Representations (CVPR 2024 · similarity 0.86)
- MTGS: A Novel Framework for Multi-Person Temporal Gaze Following and Social Gaze Prediction (NeurIPS 2024 · similarity 0.85)
- Pose Priors from Language Models (CVPR 2025 · similarity 0.85)
- Multi-speaker Attention Alignment for Multimodal Social Interaction (CVPR 2026 · similarity 0.85)
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