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MTGS: A Novel Framework for Multi-Person Temporal Gaze Following and Social Gaze Prediction
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Proposes MTGS, a temporal multi-person transformer that jointly predicts gaze targets and social gaze labels (LAH, LAEO, SA) for all people in a video, trained on a unified dataset VSGaze built from four video gaze datasets.
Problem
Gaze following and social gaze prediction are usually handled separately, by single-person static models or by ad-hoc post-processing, and video/temporal multi-person joint modeling has been underexplored due to limited unified annotations.
Approach
Person-specific tokens interact with image tokens through people-scene and spatio-temporal social interaction blocks, with a person-conditioned DPT heatmap decoder and pairwise decoders for LAH, LAEO and SA, all trained jointly on a unified VSGaze dataset with newly derived social gaze annotations.
Key results
- On VSGaze, the model (Ours) reaches distance 0.111 and AP_SA 0.577, versus 0.121 distance and 0.335 AP_SA for the best re-trained baseline (Gupta*).
- On UCO-LAEO after fine-tuning, the model reaches AP_LAEO 0.974, far above prior LAEO-specific methods (best 0.867).
- On GazeFollow, the static model achieves the best average and minimum distances (0.118 and 0.062) among compared methods, and on VAT it reaches distance 0.110 (best among multi-person methods).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add social gaze losses (ablation) | MTGS · VSGaze | AP_SA: 0.515 -> 0.577 | Helped |
| add social gaze losses (ablation) | MTGS · VAT | AP_SA: 0.443 -> 0.521 | Helped |
| add gaze following losses (ablation) | MTGS · VSGaze | AP_SA: 0.515 -> 0.577 | Helped |
| use a temporal window of 5 frames instead of 1 (ablation) | MTGS · VSGaze | AP_SA: 0.555 -> 0.577 | Helped |
| use a temporal window of 9 instead of 5 frames (ablation) | MTGS · VSGaze | AP_SA: 0.577 -> 0.563 | Hurt |
| add Person-to-Scene encoder (ablation) | MTGS · VSGaze | Dist.: 0.115 -> 0.111 | Helped |
| add Person-to-Scene encoder (ablation) | MTGS · VSGaze | AP_SA: 0.538 -> 0.577 | Helped |
| add Scene-to-Person encoder (ablation) | MTGS · VSGaze | Dist.: 0.107 -> 0.111 | Hurt |
| add Scene-to-Person encoder (ablation) | MTGS · VSGaze | AP_SA: 0.545 -> 0.577 | Helped |
| add Spatio-Temporal Social Interaction component (ablation) | MTGS · VSGaze | AP_SA: 0.547 -> 0.577 | Helped |
| use modified DPT instead of the simpler heatmap decoder (ablation) | MTGS · VSGaze | AP_SA: 0.528 -> 0.577 | Helped |
| add predicted speaking status (ablation) | MTGS fine-tuned on ChildPlay · ChildPlay | F1_LAEO: 0.431 -> 0.450 | Helped |
Surprising findings
- Temporal baseline Chong_T often performs worse than its static counterpart Chong_S, with lower distance and LAEO scores.
- Post-processing gaze following outputs for LAH and LAEO gives slightly better results than the dedicated social decoders, while the SA decoder is clearly better than post-processing.
Limitations
- Temporal modeling gains are modest and not captured well by standard metrics since gaze shifts are a small fraction of instances.
- Joint training on VSGaze underperforms dataset-specific fine-tuning because of differing dataset priors.
- Speaking-status detector transfers poorly to ChildPlay, limiting the auxiliary-information gains.
Experimental setup
Datasets: GazeFollow VideoAttentionTarget ChildPlay VideoCoAtt UCO-LAEO Gaze360
Benchmarks: GazeFollow VideoAttentionTarget ChildPlay VideoCoAtt UCO-LAEO VSGaze
Metrics: AUC Avg distance Min distance AP IO F1 LAH F1 LAEO AP SA
Baselines: Chong (static) Chong (temporal) Gupta et al. gaze following Jin et al. Tafasca et al. Fang et al. Jiminez et al.
Builds on: DPT MultiMAE ViT DETR
Closest papers by meaning
- Sharingan: A Transformer Architecture for Multi-Person Gaze Following (CVPR 2024 · similarity 0.91)
- Toward Semantic Gaze Target Detection (NeurIPS 2024 · similarity 0.91)
- Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models (NeurIPS 2026 · similarity 0.90)
- OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following (NeurIPS 2026 · similarity 0.90)
- EyEar: Learning Audio Synchronized Human Gaze Trajectory Based on Physics-Informed Dynamics (AAAI 2025 · similarity 0.87)
- ST-DiffEye: Diffusion-based Continuous Gaze Generation via Joint Scanpath-Trajectory Modeling (NeurIPS 2026 · similarity 0.86)
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