Research map / 3D vision / Human pose estimation
Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning
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Proposes a dual-branch optimization framework that fuses a diffusion-based proxemics prior with a 3D Gaussian splatting appearance branch to reconstruct close two-person interactions from in-the-wild monocular videos, and releases a 100-video WildCHI pseudo-ground-truth dataset.
Problem
Human pose estimation methods cannot recover plausible close two-person interactions from in-the-wild videos due to visual ambiguity, inter-person occlusion, depth ambiguity and mesh penetration.
Approach
Use human appearance (3D Gaussians splatted to the image and compared to the RGB frame) as a constraint jointly with a diffusion-learned proxemics/pose prior that is fine-tuned during optimization, rather than relying on 2D keypoints or masks alone.
Key results
- On Hi4D, the method reaches 59.1 MPJPE and 44.3 PA-MPJPE, versus 63.1 and 47.5 for CloseInt.
- On 3DPW interactive sequences, the method reaches 64.5 MPJPE versus 70.6 for CloseInt, while interaction error is slightly worse than CloseInt (96.4 vs 100.3 is better; the method is best on most metrics).
- Training CloseInt on WildCHI improves its Hi4D MPJPE from 63.1 to 61.4.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add appearance branch (3DGS constraint) to optimization (ablation) | dual-branch optimization on Hi4D · Hi4D | MPJPE: 60.68 -> 59.06 | Helped |
| add proxemics prior (diffusion model) (ablation) | dual-branch optimization on Hi4D · Hi4D | MPJPE: 61.52 -> 59.06 | Helped |
| add physics constraint (mesh penetration) (ablation) | dual-branch optimization on Hi4D · Hi4D | MPJPE: 57.01 -> 59.06 when removed | Mixed |
| add physics constraint (mesh penetration) (ablation) | dual-branch optimization on Hi4D · Hi4D | A-PD: 1.30 -> 0.81 | Helped |
| add appearance branch (ablation) | dual-branch optimization on Hi4D · Hi4D | Interaction error: 81.01 -> 80.18 | Helped |
| add proxemics prior (ablation) | dual-branch optimization on Hi4D · Hi4D | Interaction error: 87.13 -> 80.18 | Helped |
| add dual-branch optimization on top of initial prediction (ablation) | proxemics prior diffusion model · Hi4D | MPJPE: 65.05 -> 59.06 | Helped |
| train CloseInt on WildCHI pseudo ground-truth data | CloseInt · Hi4D | MPJPE: 63.1 -> 61.4 | Helped |
| train CloseInt on WildCHI pseudo ground-truth data | CloseInt · 3DPW | MPJPE: 70.6 -> 66.4 | Helped |
| dual-branch optimization framework vs. prior SOTA regression/optimization methods | close human interaction reconstruction · Hi4D and 3DPW | MPJPE: Hi4D 63.1 -> 59.1 (CloseInt); 3DPW 70.6 -> 64.5 (CloseInt) | Helped |
| add physics constraint (mesh penetration) (ablation) | dual-branch optimization on Hi4D · Hi4D | Interaction error: 78.50 -> 80.18 when removed (i.e., removal hurts ~1.7 with paper's ablation table reading) | Helped |
Surprising findings
- Removing the physics (penetration) constraint gives the lowest MPJPE (57.01) on Hi4D but worsens interaction error and A-PD, showing a trade-off.
- BUDDI, a dedicated close-interaction optimization method, performs worse than the single-person CLIFF and Human4D baselines on Hi4D.
Limitations
- Cannot reconstruct high-quality complete textures under changed lighting or partial observation.
- Only handles two-person interactions; no data for crowd proxemics priors.
- Input video needs some frames with little or no contact to constrain appearance.
Experimental setup
Datasets: Inter-X InterHuman Hi4D CHI3D 3DPW TikTok videos
Benchmarks: Hi4D 3DPW CHI3D
Metrics: MPJPE PA-MPJPE MPVPE interaction error A-PD
Baselines: Human4D CLIFF BEV GroupRec BUDDI CloseInt
Builds on: 3D Gaussian Splatting SMPL BUDDI CLIFF ViTPose
Closest papers by meaning
- Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption (CVPR 2024 · similarity 0.91)
- Generative Proxemics: A Prior for 3D Social Interaction from Images (CVPR 2024 · similarity 0.90)
- Capturing Closely Interacted Two-Person Motions with Reaction Priors (CVPR 2024 · similarity 0.90)
- Pose Priors from Language Models (CVPR 2025 · similarity 0.88)
- Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation (CVPR 2024 · similarity 0.88)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.87)
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