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Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning

CVPR 2025 · 3D vision › Human pose estimation · approach: Human shape and pose regression · 3 citations (OpenAlex)

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Proposes a dual-branch optimization framework that fuses a diffusion-based proxemics prior with a 3D Gaussian splatting appearance branch to reconstruct close two-person interactions from in-the-wild monocular videos, and releases a 100-video WildCHI pseudo-ground-truth dataset.

Problem

Human pose estimation methods cannot recover plausible close two-person interactions from in-the-wild videos due to visual ambiguity, inter-person occlusion, depth ambiguity and mesh penetration.

Approach

Use human appearance (3D Gaussians splatted to the image and compared to the RGB frame) as a constraint jointly with a diffusion-learned proxemics/pose prior that is fine-tuned during optimization, rather than relying on 2D keypoints or masks alone.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add appearance branch (3DGS constraint) to optimization (ablation)dual-branch optimization on Hi4D · Hi4DMPJPE: 60.68 -> 59.06Helped
add proxemics prior (diffusion model) (ablation)dual-branch optimization on Hi4D · Hi4DMPJPE: 61.52 -> 59.06Helped
add physics constraint (mesh penetration) (ablation)dual-branch optimization on Hi4D · Hi4DMPJPE: 57.01 -> 59.06 when removedMixed
add physics constraint (mesh penetration) (ablation)dual-branch optimization on Hi4D · Hi4DA-PD: 1.30 -> 0.81Helped
add appearance branch (ablation)dual-branch optimization on Hi4D · Hi4DInteraction error: 81.01 -> 80.18Helped
add proxemics prior (ablation)dual-branch optimization on Hi4D · Hi4DInteraction error: 87.13 -> 80.18Helped
add dual-branch optimization on top of initial prediction (ablation)proxemics prior diffusion model · Hi4DMPJPE: 65.05 -> 59.06Helped
train CloseInt on WildCHI pseudo ground-truth dataCloseInt · Hi4DMPJPE: 63.1 -> 61.4Helped
train CloseInt on WildCHI pseudo ground-truth dataCloseInt · 3DPWMPJPE: 70.6 -> 66.4Helped
dual-branch optimization framework vs. prior SOTA regression/optimization methodsclose human interaction reconstruction · Hi4D and 3DPWMPJPE: Hi4D 63.1 -> 59.1 (CloseInt); 3DPW 70.6 -> 64.5 (CloseInt)Helped
add physics constraint (mesh penetration) (ablation)dual-branch optimization on Hi4D · Hi4DInteraction error: 78.50 -> 80.18 when removed (i.e., removal hurts ~1.7 with paper's ablation table reading)Helped

Surprising findings

Limitations

Experimental setup

Datasets: Inter-X InterHuman Hi4D CHI3D 3DPW TikTok videos

Benchmarks: Hi4D 3DPW CHI3D

Metrics: MPJPE PA-MPJPE MPVPE interaction error A-PD

Baselines: Human4D CLIFF BEV GroupRec BUDDI CloseInt

Builds on: 3D Gaussian Splatting SMPL BUDDI CLIFF ViTPose

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