Research map / 3D vision / Human pose estimation
Capturing Closely Interacted Two-Person Motions with Reaction Priors
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Proposes reaction priors (motion VAE plus invertible neural network) and a query-based decoder-only Transformer pose estimator to capture closely interacted two-person motions from monocular video, and releases the Dual-Human dataset (~2k sequences).
Problem
Capturing closely interacted two-person motion from monocular video is hard because frequent inter-human occlusions make single-person and multi-person pose estimators unreliable; existing interacted-motion datasets are small or lack accurate, contact-annotated close interactions.
Approach
Learns reaction priors as a VAE latent space plus an invertible neural network that bi-directionally maps one person's motion distribution to the other's, used both as a training regularizer (KL prior loss) and test-time optimization guidance, combined with an interaction-aware self-attention query-based Transformer pose estimator.
Key results
- On Dual-Human, the method reaches 63.4 mm MPJPE and 112.1 mm translation error, versus 67.8 mm and 120.9 mm for TRACE (best baseline).
- On Hi4D, MPJPE improves from 75.0 mm to... (best baseline CLIFF 77.9 mm MPJPE; ours 75.0 mm) and on CHI3D it reaches 71.9 mm versus 73.1 mm for 4D-Humans.
- Reaction priors outperform BUDDI proxemic priors on a 10% Dual-Human test subset (MPJPE 64.1 vs 67.3 mm).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the proposed framework with reaction priors | two-person monocular motion capture · Hi4D | MPJPE (mm): 77.9 -> 75.0 | Helped |
| use the proposed framework with reaction priors | two-person monocular motion capture · CHI3D | MPJPE (mm): 73.1 -> 71.9 | Helped |
| use the proposed framework with reaction priors | two-person monocular motion capture · Dual-Human | MPJPE (mm): 66.9 -> 63.4 | Helped |
| use reaction priors instead of BUDDI proxemics priors | the same pose estimator on Dual-Human test subset (10%) · Dual-Human | MPJPE (mm): 67.3 -> 64.1 | Helped |
| remove motion VAE (ablation) | reaction generation · Dual-Human | MPJPE (mm): 63.4 -> 64.4 | Hurt |
| replace INN with MLPs (ablation) | reaction generation · Dual-Human | MPJPE (mm): 63.4 -> 66.2 | Hurt |
| remove noise augmentation (ablation) | reaction generation · Dual-Human | MPJPE (mm): 63.4 -> 77.4 | Hurt |
| remove interaction-aware self-attention (ablation) | pose estimator · Dual-Human | MPJPE (mm): 63.4 -> 70.3 | Hurt |
| remove reaction priors (ablation) | MoCap framework · Dual-Human | MPJPE (mm): 63.4 -> 67.9 | Hurt |
| remove temporal network (ablation) | MoCap framework · Dual-Human | MPJPE (mm): 63.4 -> 63.6 | No clear effect |
Limitations
- Reaction priors may not generalize to interactions far from the dataset's distribution.
- Large prior weights can produce false interaction motions for non-interacting inputs.
- Assumes exactly two people in the scene; more people require extra processing.
Experimental setup
Datasets: Dual-Human Hi4D CHI3D
Benchmarks: Hi4D CHI3D Dual-Human
Metrics: MPJPE PA-MPJPE Translation error
Baselines: CLIFF 4D-Humans BEV TRACE BUDDI
Builds on: VPoser HuMoR ProHMR 4D-Humans SmoothNet
Closest papers by meaning
- Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning (CVPR 2025 · similarity 0.90)
- Pose Priors from Language Models (CVPR 2025 · similarity 0.89)
- Motions as Queries: One-Stage Multi-Person Holistic Human Motion Capture (CVPR 2025 · similarity 0.89)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.87)
- Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption (CVPR 2024 · similarity 0.87)
- ContactField: Implicit Field Representation for Multi-Person Interaction Geometry (NeurIPS 2024 · similarity 0.87)
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