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PhysicsGen: Can Generative Models Learn from Images to Predict Complex Physical Relations?
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Introduces PhysicsGen, a 300k image-pair benchmark testing whether generative image-to-image models (GANs, VAEs, U-Nets, diffusion) can learn three physical simulations (sound propagation, lens distortion, bouncing ball dynamics), and measures speedups and physical accuracy.
Problem
Whether generative image-to-image models can learn complex physical relations from input-output image pairs with physical correctness, and what speedups they offer over differential-equation simulations.
Approach
A benchmark of three physics simulation tasks rendered as image pairs (urban sound propagation, Brown-Conrady lens distortion, bouncing ball kinematics) with task-specific physics-based metrics, used to evaluate a range of generative image-to-image models against ground-truth simulators and runtime.
Key results
- Pix2Pix achieves the lowest LoS/NLoS MAE on the baseline sound task (1.73/1.19) and runs at 0.138 ms per sample versus about 204.7 s for simulation, a speedup of roughly 20k times in the reported analysis.
- On the bouncing ball task, Pix2Pix is the most stable model, with the lowest errors on all four criteria and 11% non-evaluable predictions, while convAE and VAE have 99% and 95% non-evaluable predictions.
- Errors grow with the order of the physical relation: lens distortion Y-error is higher when only p1 is active, and bouncing ball Y-direction errors exceed X-direction errors.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Pix2Pix instead of the physical simulation | Urban Sound Propagation, Base · Urban Sound Propagation, Base | Runtime/Sample (ms): 204700 -> 0.138 | Helped |
| Add diffraction to the sound propagation task | generative sound propagation models · Urban Sound Propagation, Diffraction | MAE NLoS: Pix2Pix: 1.19 -> 3.36 | Hurt |
| Add reflections to the sound propagation task | generative sound propagation models · Urban Sound Propagation, Reflection | MAE NLoS: Pix2Pix: 1.19 -> 4.79 | Hurt |
| Activate p1 while setting p2 to zero | lens distortion models · Lens Distortion, p1 ≠ 0, p2 = 0 | Y Error: Pix2Pix: 1.02 -> 0.99 | Mixed |
| Activate p2 while setting p1 to zero | lens distortion models · Lens Distortion, p1 = 0, p2 ≠ 0 | X Error: Pix2Pix: 2.00 -> 1.77 | Mixed |
| Increase the time interval between input and prediction images | generative models for bouncing ball motion · Bouncing ball | Position X error | Hurt |
| Model higher-order physical relations | generative models across PhysicsGen tasks · PhysicsGen physical simulation tasks | prediction error | Hurt |
Surprising findings
- Stable Diffusion with cross-attention performs much worse on the bouncing ball task (position X error 40.0 px) than plain Stable Diffusion, and generates more non-evaluable images.
Limitations
- Runtime comparison is unfair because simulators were not optimized for GPU execution.
- Only three tasks and a small subset of possible physical applications are covered, so results may not transfer.
- Models fail at higher-order physical relations, and it is unclear whether this is a theoretical limit or lack of training data.
Experimental setup
Datasets: CelebA OpenStreetMap via Overpass API NoiseModelling simulation outputs Pymunk bouncing ball simulations
Benchmarks: PhysicsGen
Metrics: MAE wMAPE runtime per sample landmark X/Y error ball position/rotation/roundness error non-evaluable prediction rate
Baselines: convAE VAE U-Net Pix2Pix DDPM Stable Diffusion (with cross-attention) Stable Diffusion DDBM
Builds on: Pix2Pix DDPM DDBM Stable Diffusion U-Net
Closest papers by meaning
- PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation (NeurIPS 2025 · similarity 0.87)
- Generating Physical Dynamics under Priors (ICLR 2025 · similarity 0.86)
- PhysX-3D: Physical-Grounded 3D Asset Generation (NeurIPS 2025 · similarity 0.86)
- How Far Is Video Generation from World Model: A Physical Law Perspective (ICML 2025 · similarity 0.86)
- Compositional Scene Understanding through Inverse Generative Modeling (ICML 2025 · similarity 0.85)
- DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors (AAAI 2025 · similarity 0.85)
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