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PhysAnimator: Physics-Guided Generative Cartoon Animation

CVPR 2025 · Video › Video generation · approach: Diffusion-based human image animation · 11 citations (OpenAlex)

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Generates anime-style animation from a single illustration by combining image-space deformable body simulation (energy strokes, rigging points) with a sketch-guided Stable Video Diffusion ControlNet and a cartoon interpolation model.

Problem

Generating physically plausible, stylized animation from static anime illustrations, where purely data-driven video diffusion produces distortions and pure 2D animation tools require simple inputs.

Approach

Simulate anime objects as 2D deformable meshes to produce optical flow, warp the extracted sketch with that flow, and render texture-agnostic sketch sequences into colored frames with a sketch-guided video diffusion model, optionally enriched by a cartoon interpolation model.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use physics-guided animation and sketch-guided rendering instead of CinemoAnime image-to-video generation · Anime image-to-video test setvisual quality (VideoScore): 2.85 -> 2.89Helped
Use physics-guided animation and sketch-guided rendering instead of CinemoAnime image-to-video generation · Anime image-to-video test settemporal consistency (VideoScore): 2.80 -> 2.86Helped
Use physics-guided animation and sketch-guided rendering instead of CinemoAnime image-to-video generation · Anime image-to-video test setfactual consistency (VideoScore): 2.58 -> 2.64Helped
Use physics-guided animation and sketch-guided rendering instead of CinemoAnime image-to-video generation · Anime image-to-video test setFID: 49.5 -> 90.4Hurt
Use physics-guided animation and sketch-guided rendering instead of Drag AnythingAnime image-to-video generation · Anime image-to-video test setvisual quality (VideoScore): 2.77 -> 2.89Helped
Use physics-guided animation and sketch-guided rendering instead of Drag AnythingAnime image-to-video generation · Anime image-to-video test settemporal consistency (VideoScore): 2.45 -> 2.86Helped
Use physics-guided animation and sketch-guided rendering instead of Drag AnythingAnime image-to-video generation · Anime image-to-video test setdynamic degree (VideoScore): 2.97 -> 2.48Hurt
Use physics-guided animation and sketch-guided rendering instead of DynamiCrafterAnime image-to-video generation · Anime image-to-video test settemporal consistency (VideoScore): 2.68 -> 2.86Helped
Use physics-guided animation and sketch-guided rendering instead of Motion-I2VAnime image-to-video generation · Anime image-to-video test setfactual consistency (VideoScore): 2.39 -> 2.64Helped
Add cartoon interpolation for complementary dynamics (ablation)PhysAnimator · Anime animation resultsmotion expressivenessHelped
Remove cartoon interpolation for complementary dynamics (ablation)PhysAnimator · Anime animation resultsmotion expressivenessHurt
Use sketch-guided rendering instead of direct image warping with inpainting (ablation)PhysAnimator · Anime animation resultsvisual fidelityHelped

Surprising findings

Limitations

Experimental setup

Datasets: Sakuga-42M

Benchmarks: custom 20-image anime test set

Metrics: FID VideoScore visual quality VideoScore temporal consistency VideoScore dynamic degree VideoScore factual consistency user preference (2AFC)

Baselines: CinemoDrag DragAnything DynamiCrafter Motion-I2V

Builds on: Stable Video Diffusion LVCD ToonCrafter Segment Anything Fixed Corotated model

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