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PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding
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Proposes PanoGS, a 3DGS-based method for 3D panoptic open-vocabulary scene understanding that learns 3D language features from a latent pyramid tri-plane and groups Gaussians into instances via language-guided graph cuts and SAM-guided graph clustering.
Problem
Existing 3DGS open-vocabulary methods predict per-query heatmaps over scene features and cannot distinguish 3D instances of the same semantic class, so they cannot perform panoptic segmentation; they also learn lossy or noisy per-primitive language features.
Approach
Model language features with a latent pyramid tri-plane decoded by a 3D feature decoder and distilled from confidence-weighted multi-view fused features in 3D space; group Gaussians into super-primitives with language-guided graph cuts, then cluster them progressively using Jensen-Shannon divergence of SAM mask-label distributions across views.
Key results
- On ScanNetV2, PanoGS reaches 50.72 mIoU and 70.20 mAcc for open-vocabulary 3D semantic segmentation, above OpenScene (Ens.) at 47.63 mIoU.
- On Replica, PanoGS reaches 54.98 mIoU and 67.35 mAcc, versus 49.03 mIoU for OpenScene (Ens.).
- Ablation on Replica shows multi-view JSD affinity raises PRQ (T) from 20.28 to 33.22 over feature-similarity affinity.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PanoGS instead of OpenScene (Ens.) | 3D semantic segmentation · ScanNetV2 | mIoU: 47.63 -> 50.72 | Helped |
| Use PanoGS instead of OpenScene (Ens.) | 3D semantic segmentation · ScanNetV2 | mAcc.: 69.74 -> 70.20 | Helped |
| Use PanoGS instead of OpenScene (Ens.) + supervised masks | 3D panoptic segmentation · ScanNetV2 | PRQ (T): 43.77 -> 49.26 | Hurt |
| Use PanoGS instead of OpenScene (Dis.) + supervised masks | 3D panoptic segmentation · ScanNetV2 | PRQ (S): 40.69 -> 48.24 | Helped |
| Use PanoGS instead of OpenScene (Ens.) | 3D semantic segmentation · Replica | mIoU: 49.03 -> 54.98 | Helped |
| Use PanoGS instead of OpenScene (Ens.) | 3D semantic segmentation · Replica | mAcc.: 62.89 -> 67.35 | Helped |
| Use PanoGS instead of OpenScene (Ens.) + supervised masks | 3D panoptic segmentation · Replica | PRQ (T): 33.04 -> 43.04 | Helped |
| Use PanoGS instead of OpenScene (Ens.) + supervised masks | 3D panoptic segmentation · Replica | PRQ (S): 11.84 -> 30.60 | Helped |
| Add the 3D decoder and pyramid tri-plane (ablation) | PanoGS · ScanNetV2 | mIoU: 24.51 -> 50.72 | Helped |
| Add the 3D decoder and pyramid tri-plane (ablation) | PanoGS · ScanNetV2 | PRQ (T): 20.57 -> 33.84 | Helped |
| Add the pyramid tri-plane rather than positional encoding (ablation) | PanoGS with 3D decoder · ScanNetV2 | mIoU: 36.39 -> 50.72 | Helped |
| Add multi-view JSD mask-label affinity (ablation) | PanoGS graph clustering · Replica | PRQ (T): 20.28 -> 33.22 | Helped |
Surprising findings
- With SoftGroup instance proposals, PanoGS's thing PRQ on ScanNetV2 (33.84) is lower than the OpenScene+SoftGroup combination (43.77), though its own semantic mIoU is higher.
Limitations
- Panoptic PRQ on ScanNetV2 without supervised SoftGroup proposals is lower than OpenScene+SoftGroup for thing classes.
- Baselines produce only point-level outputs, so panoptic comparison requires a supervised SoftGroup instance model trained on ScanNetV2.
Experimental setup
Datasets: Replica ScanNetV2
Benchmarks: ScanNetV2 Replica
Metrics: mIoU mAcc PRQ (T) PRQ (S)
Baselines: LangSplat OpenGaussian OpenScene SoftGroup
Builds on: 3D Gaussian Splatting LangSplat OpenScene SAM LSeg
Closest papers by meaning
- OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding (NeurIPS 2024 · similarity 0.91)
- Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding (CVPR 2024 · similarity 0.90)
- SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
- ReferSplat: Referring Segmentation in 3D Gaussian Splatting (ICML 2025 · similarity 0.89)
- Tackling View-Dependent Semantics in 3D Language Gaussian Splatting (ICML 2025 · similarity 0.89)
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