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POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 9 citations (OpenAlex)

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Quantifies information gain in 3D Gaussian Splatting for next-best-view selection by applying P-optimality (optimal experimental design) to a Fisher-information-style covariance, with simple diagonal and block-diagonal Hessian approximations.

Problem

3D-GS does not natively quantify uncertainty or information gain from candidate views, which is needed for next-best-view selection, active perception and keyframe selection in SLAM.

Approach

Reformulate information gain in 3D-GS through optimal experimental design, using P-optimality uncertainty functionals (T-, D-, A-, E-optimality) of the covariance derived from a Gauss-Newton/Hessian approximation, plus a block-diagonal per-ellipsoid Hessian approximation that captures intra-ellipsoid correlation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use D-Optimality with a block-diagonal covariance approximation instead of uniform sampling3D-GS view selection · Mip-NeRF360, single view selection, 10 viewsPSNR: 17.29 -> 18.15Helped
Use D-Optimality with a block-diagonal covariance approximation instead of FisherRF3D-GS view selection · Blender, single view selection, 10 viewsPSNR: 24.59 -> 25.41Helped
Use D-Optimality with a block-diagonal covariance approximation instead of FisherRF3D-GS view selection · Mip-NeRF360, single view selection, 20 viewsPSNR: 20.89 -> 21.32Helped
Use D-Optimality with a block-diagonal covariance approximation instead of FisherRF3D-GS view selection · Mip-NeRF360, batch view selectionLPIPS: 0.399 -> 0.378Helped
Use T-Optimality instead of uniform sampling for keyframe selection3D-GS keyframe selection · BlenderPSNR: 23.47 -> 24.90Helped
Add geometric parameters (location, rotation, and scale) to information quantification (ablation)D-Opt. (Block) · Blender, single view selection, 10 imagesPSNR: 25.36 -> 25.41Helped
Remove spherical harmonics from information quantification (ablation)D-Opt. (Block) · Blender, single view selection, 10 imagesPSNR: 25.41 -> 25.52No clear effect
Remove opacity from information quantification (ablation)D-Opt. (Block) · Blender, single view selection, 10 imagesPSNR: 25.41 -> 25.56No clear effect
Use all parameters instead of removing geometry parameters (ablation)D-Opt. (Block) · Blender, single view selection, 10 imagesSSIM: 0.9074 -> 0.9084Helped
Use all parameters instead of removing geometry parameters (ablation)D-Opt. (Block) · Blender, single view selection, 10 imagesLPIPS: 0.0793 -> 0.0776Helped

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF360 Blender

Benchmarks: Mip-NeRF360 Blender

Metrics: PSNR SSIM LPIPS

Baselines: FisherRF Uniform Sampling A-Opt. (Simple) E-Opt. (Simple) T-Opt. (Simple) D-Opt. (Simple)

Builds on: FisherRF 3D Gaussian Splatting P-optimality PUP 3D-GS

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