Research map / 3D vision / Depth and stereo
PMNI: Pose-free Multi-view Normal Integration for Reflective and Textureless Surface Reconstruction
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Proposes PMNI, a pose-free multi-view surface normal integration method that jointly optimizes a hash-encoded neural SDF and camera poses from multi-view normal maps to reconstruct reflective and textureless surfaces.
Problem
Multi-view 3D reconstruction of reflective and textureless surfaces fails when camera poses must be calibrated or estimated from unreliable cross-view RGB features.
Approach
Replace RGB inputs with photometric-stereo surface normal maps, use per-view depth from normal integration (BiNI) as an anchor for an SDF, and enforce multi-view normal consistency at projected ray-surface correspondences to jointly recover shape and camera poses without calibration.
Key results
- On DiLiGenT-MV, PMNI achieves average CD 0.153 versus 0.142 for calibrated-pose SuperNormal, with average F1 0.990 vs 0.993.
- On the RT3D dataset, PMNI reduces average rotation error to 0.354 degrees and translation error to 0.022, versus 2.920 and 0.304 for DUSt3R (best baseline).
- With noisy poses, SuperNormal's CD rises to 0.775 average while PMNI stays at 0.153.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add Lnormal (ablation) | PMNI · POT2 (DiLiGenT-MV) | CD: 0.691 -> 0.115 | Helped |
| add Lni (ablation) | PMNI · POT2 (DiLiGenT-MV) | CD: 0.163 -> 0.115 | Helped |
| add Lc (ablation) | PMNI · POT2 (DiLiGenT-MV) | CD: 0.126 -> 0.115 | Helped |
| jointly optimize camera poses and surface shape rather than using noisy calibrated poses | SuperNormal reconstruction · DiLiGenT-MV | CD: 0.775 -> 0.153 | Helped |
| use PMNI instead of DUSt3R | RT3D · RT3D (average) | RPEr (°): 2.920 -> 0.354 | Helped |
| use PMNI instead of SPARF | RT3D · RT3D (average) | Relative Depth Error: 0.067 -> 0.014 | Helped |
Surprising findings
- Pose-free PMNI nearly matches calibrated-pose SuperNormal in shape accuracy despite not using calibrated poses.
Limitations
- Relies on per-view surface normal maps from photometric stereo, which require multi-light capture.
- Performance degrades with noisy input normals (e.g., StableNormal with 23.6 degree MAE gives CD 0.602).
- Requires foreground masks as input.
Experimental setup
Datasets: DiLiGenT-MV RT3D
Benchmarks: DiLiGenT-MV RT3D
Metrics: Chamfer distance F1-score RPEr RPEt relative depth error
Baselines: SuperNormal DUSt3R SPARF Nope-NeRF CF-3DGS
Builds on: NeuS BiNI SuperNormal BARF Nope-NeRF
Closest papers by meaning
- SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration (CVPR 2024 · similarity 0.88)
- SC-NeuS: Consistent Neural Surface Reconstruction from Sparse and Noisy Views (AAAI 2024 · similarity 0.87)
- Differentiable Neural Surface Refinement for Modeling Transparent Objects (CVPR 2024 · similarity 0.87)
- UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections (NeurIPS 2024 · similarity 0.86)
- NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views (AAAI 2024 · similarity 0.86)
- NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Images (CVPR 2024 · similarity 0.86)
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