Research map / 3D vision / Gaussian splatting
Multi-View Pose-Agnostic Change Localization with Zero Labels
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Proposes a label-free, pose-agnostic multi-view change detection method that embeds feature- and SSIM-based change masks as extra change channels in a 3D Gaussian Splatting model, and releases the PASLCD real-world dataset.
Problem
Detecting and localizing scene changes from unconstrained, inconsistent viewpoints without labeled training data or pose alignment between pre- and post-change observations.
Approach
Build a 3DGS of the reference scene, compare rendered and observed images using DINOv2 feature differences combined with SSIM to form per-view change masks, then learn two extra per-Gaussian change channels (degree-0 SH change color and change opacity) in a post-change 3DGS so change masks are consistent across views and renderable for unseen poses.
Key results
- On ChangeSim the method reaches 0.407 mIoU on the Change class vs 0.229 for CSCDNet (about 1.7x).
- On PASLCD, the method reaches 0.461 mIoU and 0.612 F1 averaged over scenes, outperforming SplatPose (0.173 mIoU) and CYWS-2D (0.273 mIoU in pair-wise setting).
- With only 5 inference images, the method achieves roughly 1.8x the mIoU of the Feature Diff baseline, and unseen-view masks reach 0.36-0.45 mIoU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed multi-view change-aware 3DGS method instead of SplatPose | MAD-Real pose-agnostic change localization · MAD-Real | mIoU: 0.077 -> 0.132 | Helped |
| Use the proposed multi-view change-aware 3DGS method instead of SplatPose | MAD-Real pose-agnostic change localization · MAD-Real | F1: 0.123 -> 0.210 | Helped |
| Use the proposed method instead of Feature Difference | MAD-Real pose-agnostic change localization · MAD-Real | AUROC: 0.967 -> 0.953 | Hurt |
| Use the proposed multi-view method instead of Feature Difference | ChangeSim change localization · ChangeSim Change class | mIoU: 0.352 -> 0.407 | Helped |
| Use the proposed method instead of CYWS-2D | PASLCD scene-level change localization · PASLCD | mIoU: 0.273 -> 0.461 | Helped |
| Use the proposed method instead of CYWS-2D | PASLCD scene-level change localization · PASLCD | F1: 0.398 -> 0.612 | Helped |
| Add Change-3DGS multi-view consistency to CYWS-2D | CYWS-2D change masks · PASLCD | mIoU: 0.273 -> 0.393 | Helped |
| Use degree 0 rather than degree 3 spherical harmonics for change (ablation) | Change-3DGS · PASLCD indoor scenes | mIoU: 0.442 -> 0.4741 | Helped |
| Add Change-3DGS learning from feature-aware masks (ablation) | Feature Difference · PASLCD | mIoU: 0.264 -> 0.311 | Helped |
| Add Change-3DGS learning from structure-aware masks (ablation) | Feature Difference · PASLCD | mIoU: 0.264 -> 0.324 | Helped |
| Combine feature-aware and structure-aware masks instead of using either alone (ablation) | Change-3DGS · PASLCD | mIoU: 0.311 -> 0.449; 0.324 -> 0.449 | Helped |
| Add reference-pose data augmentation (ablation) | Combined Change-3DGS · PASLCD | mIoU: 0.449 -> 0.457 | Helped |
Surprising findings
- Lower spherical harmonics degree for change channels (degree 0) reduced false positives by about 70% and gave the best mIoU, contrary to the default higher-degree choice.
Limitations
- Fails to detect color-based or surface-level changes because the DINOv2 feature masks miss them.
- Struggles with very small changes in large-scale scenes.
- Feature masks overestimate true change regions due to patch-to-pixel interpolation; convergence of baselines depends on pose overlap.
Experimental setup
Datasets: PASLCD ChangeSim MAD-Real
Benchmarks: PASLCD ChangeSim MAD-Real
Metrics: mIoU F1 AUROC
Baselines: OmniPoseAD SplatPose Feature Difference CYWS-2D CYWS-3D CSCDNet ChangeNet
Builds on: 3D Gaussian Splatting DINOv2 SplatPose OmniPoseAD CYWS-2D
Closest papers by meaning
- Living Scenes: Multi-object Relocalization and Reconstruction in Changing 3D Environments (CVPR 2024 · similarity 0.87)
- Towards Generalizable Scene Change Detection (CVPR 2025 · similarity 0.87)
- HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting (CVPR 2024 · similarity 0.86)
- EGSRAL:An Enhanced 3D Gaussian Splatting Based Renderer with Automated Labeling for Large-Scale Driving Scene (AAAI 2025 · similarity 0.86)
- FreeSplat: Generalizable 3D Gaussian Splatting Towards Free View Synthesis of Indoor Scenes (NeurIPS 2024 · similarity 0.86)
- Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.86)
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