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Mesh Mamba: A Unified State Space Model for Saliency Prediction in Non-Textured and Textured Meshes

CVPR 2025 · Vision-language and multimodal › Human and embodied modeling · approach: Vision-language pretraining · 4 citations (OpenAlex)

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Builds a VR eye-tracking mesh saliency dataset with paired non-textured and textured conditions and proposes Mesh Mamba, a bidirectional SSM with subgraph embedding for face-level saliency prediction.

Problem

Mesh saliency prediction has mostly targeted non-textured meshes, and there is little data or method for how texture and geometry jointly shape visual attention on 3D meshes.

Approach

A unified SSM (Mamba) architecture operating on mesh-face tokens: subgraph embedding via farthest point sampling plus random walk sampling preserves topology, a bidirectional SSM with feature diffusion/aggregation models global context, and UV-based texture alignment fuses texture with geometric features.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add texture featuresMesh Mamba · Textured mesh saliencyCC: 0.6066 -> 0.6305Helped
Add vertex color featuresMesh Mamba · Non-textured mesh saliencyCC: 0.6140 -> 0.5868Hurt
Add texture featuresMesh Mamba · Non-textured mesh saliencyCC: 0.6140 -> 0.6080No clear effect
Add vertex color featuresMesh Mamba · Textured mesh saliencyCC: 0.6066 -> 0.5957Hurt
Add texture featuresMesh Mamba · Non-textured mesh saliencyCC: 0.6140 -> 0.6080Hurt
Add shape features (ablation)Mesh Mamba · Textured mesh saliencyCC: 0.5403 -> 0.6305Helped
Add spatial features (ablation)Mesh Mamba · Textured mesh saliencyCC: 0.6175 -> 0.6305Helped
Add curve features (ablation)Mesh Mamba · Textured mesh saliencyCC: 0.6036 -> 0.6305Helped
Use the Mamba backbone instead of a Transformer (ablation)Mesh Mamba · Textured mesh saliencyCC: 0.6113 -> 0.6305Helped
Add the graph convolution layer (ablation)Mesh Mamba · Textured mesh saliencyCC: 0.5993 -> 0.6305Helped
Add subgraph embedding (ablation)Mesh Mamba · Textured mesh saliencyCC: 0.6237 -> 0.6305Helped
Add feature diffusion and aggregation (ablation)Mesh Mamba · Textured mesh saliencyCC: 0.5889 -> 0.6305Helped

Surprising findings

Limitations

Experimental setup

Datasets: Free3D meshes (custom saliency dataset) SAL3D

Benchmarks: custom textured/non-textured mesh saliency dataset SAL3D

Metrics: CC SIM KLD SE (MSE)

Baselines: PointNet PointNet2-SSG PointNet2-MSG PointTrans PointMixer StraTrans MeshNet MeshNet++ DiffusionNet-xyz DiffusionNet-hks DSM SAL3D

Builds on: Mamba MeshNet DiffusionNet Mamba3D

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