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Cue3D: Quantifying the Role of Image Cues in Single-Image 3D Generation

NeurIPS 2025 · 3D vision › 3D generation · approach: Feed-forward 3D asset generation and editing · 0 citations (OpenAlex)

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Cue3D benchmarks seven single-image-to-3D methods on GSO, Toys4K and Zeroverse and quantifies their reliance on image cues (style, shading, texture, silhouette, occlusion, edges, perspective, local continuity) via targeted perturbations.

Problem

It is unclear which monocular image cues modern single-image 3D generators actually exploit, since they are trained end-to-end as black boxes.

Approach

A model-agnostic perturbation framework that applies controlled, cue-specific image edits (style transfer, shading/texture swaps, silhouette dilation and occlusion, edges, orthographic projection, local pixel shuffling, shape CutMix) and measures the resulting drop in 2D and 3D output quality across regression, multi-view and native 3D generators.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use meaningful object shapes rather than procedurally assembled meaningless shapesSingle-image 3D generation methods · Zeroverse vs GSO and Toys4K3D output qualityHelped
Apply shape CutMix to input objects (ablation)Hunyuan3D-2 · GSOCD×1000: 20 pointsHurt
Apply style transfer that preserves semantics but alters geometric cues (ablation)Single-image 3D generation methods · GSO and Toys4KCD×1000Hurt
Remove shading while retaining the original texture (ablation)Single-image 3D generation methods · GSO and Toys4KCD×1000Hurt
Replace texture while preserving shading (ablation)Leading methods SF3D, Hunyuan3D-2, and Trellis · GSO and Toys4KCD×1000No clear effect
Dilate the object mask (ablation)Regression-based and multi-view methods · GSO and Toys4KCD×1000Hurt
Occlude both the silhouette and image content (ablation)Single-image 3D generation methods · GSO and Toys4KCD×1000Hurt
Use only edge maps (with silhouette) instead of interior image cues (ablation)Most single-image 3D generation methods · GSO and Toys4KCD×1000Hurt
Soften edges with localized Gaussian blur (ablation)Single-image 3D generation methods · GSO and Toys4KCD×1000Hurt
Switch the camera from perspective to orthographic projection (ablation)Regression-based methods, especially OpenLRM and SF3D · GSO and Toys4KCD×1000Hurt
Scramble local image continuity (ablation)Single-image 3D generation methods · GSO and Toys4KCD×1000Hurt
Use directional lighting instead of environment-map lighting (ablation)Most evaluated methods · GSOCD×1000Hurt

Surprising findings

Limitations

Experimental setup

Datasets: GSO Toys4K Zeroverse

Benchmarks: GSO Toys4K Zeroverse

Metrics: PSNR SSIM LPIPS Chamfer Distance F-score symmetry F1 DINOv2 similarity

Baselines: LGM OpenLRM CRM SF3D InstantMesh Hunyuan3D-2 Trellis

Builds on: meaningful perturbations CutMix Zeroverse

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