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METASCENES: Towards Automated Replica Creation for Real-world 3D Scans
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Builds METASCENES, a 15k-object simulatable 3D scene dataset made by replacing ScanNet scanned objects with annotated Objaverse/generated assets, plus the SCAN2SIM multi-modal asset retrieval model and two benchmarks (micro-scene synthesis, cross-domain VLN).
Problem
Creating high-quality, diverse, interactable simulatable 3D scenes for embodied AI currently relies on artist-driven design, which does not scale; real-to-sim replacement of scanned objects lacks principled candidate selection.
Approach
Collect multiple asset candidates per scanned object (retrieval plus image/text-to-3D generation), have human annotators rank them to form ground-truth preference labels, and train a multi-modal contrastive model (SCAN2SIM) to select the best asset and align its pose using scanned point clouds.
Key results
- SCAN2SIM achieves 28.4% Top-1 and 76.0% Top-5 asset selection accuracy, beating GPT-4V (16.5% Top-1) and CLIP (14.9%).
- Training on METASCENES yields 52.64% SR on held-out scenes vs 51.21% for ProcTHOR, and 50.67% vs 45.33% on held-out ScanNet++ domains.
- Micro-scene synthesis benchmark reports PhyScene reduces object collision rate to 0.395 vs 0.645 for ATISS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train asset retrieval on METASCENES ranking annotations with image, text, and point-cloud alignment | SCAN2SIM · METASCENES test set | Top-1 accuracy (%): 13.1 -> 28.4 | Helped |
| Train navigation on METASCENES instead of ProcTHOR | SPOC · Heldout Domains | SR (%): 45.33 -> 50.67; 5.34% SR increase | Helped |
| Train navigation on METASCENES instead of ProcTHOR | SPOC · Heldout Scenes | SR (%): 51.21 -> 52.64 | Helped |
| Add physics guidance to reduce object collisions | PhyScene · Micro-Scene Synthesis | Colobj: 0.657 -> 0.395 | Helped |
| Combine ProcTHOR and METASCENES training data | SPOC · In-domain Scenes | SR (%): 52.43 -> 59.07 | Helped |
Surprising findings
- Image-only matching methods underperform point-cloud-based matching, and GPT-4V performs as second-best among baselines despite no training on the dataset.
- Training on both ProcTHOR and METASCENES did not beat METASCENES alone on held-out domains (46.67% vs 50.67% SR).
Limitations
- Asset selection accuracy remains modest (Top-1 28.4%), so automated replacement is far from solved.
- Scene graph relation accuracy was verified only on 10 randomly sampled scenes.
Experimental setup
Datasets: ScanNet Objaverse 3D-FRONT ProcTHOR ScanNet++
Benchmarks: METASCENES test set (optimal asset selection) ScanNet++ pose alignment Micro-Scene Synthesis cross-domain VLN (AI Habitat)
Metrics: Top-1 accuracy Top-5 accuracy Chamfer Distance Enhanced Chamfer Distance IoU Color Histogram FID SCA CKL collision rate
Baselines: ACDC ULIP-2 CLIP GPT-4V Uni3D Point-BERT PointNet++ ICP SSIM LPIPS ATISS DiffuScene
Builds on: Scan2CAD ULIP-2 ACDC SPOC ATISS DiffuScene PhyScene
Closest papers by meaning
- LiteReality: Graphic-Ready 3D Scene Reconstruction from RGB-D Scans (NeurIPS 2025 · similarity 0.80)
- PartGen: Part-level 3D Generation and Reconstruction with Multi-view Diffusion Models (CVPR 2025 · similarity 0.79)
- Muses: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration (AAAI 2025 · similarity 0.79)
- CAT3D: Create Anything in 3D with Multi-View Diffusion Models (NeurIPS 2024 · similarity 0.79)
- Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication (NeurIPS 2024 · similarity 0.78)
- AutoPartGen: Autoregressive 3D Part Generation and Discovery (NeurIPS 2025 · similarity 0.78)
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