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LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation

CVPR 2025 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 3 citations (OpenAlex)

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Proposes LiDAR-RT, a Gaussian-primitive LiDAR representation rendered via hardware-accelerated OptiX ray tracing with scene graphs, enabling real-time dynamic LiDAR re-simulation.

Problem

Real-time, physically accurate LiDAR re-simulation in dynamic driving scenes; prior NeRF-based LiDAR methods are too slow for training and rendering in large-scale scenes.

Approach

Represent LiDAR properties (intensity, ray-drop) as learnable SH coefficients on 3D Gaussians split into background and object models, and render range images by ray tracing Gaussian proxy geometries (co-planar triangle pairs in a BVH) with a chunked sorted-buffer OptiX pipeline and front-to-back differentiable backward pass.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LiDAR-RT instead of LiDAR4DLiDAR re-simulation · Waymo OpenDepth RMSE: 6.6234 -> 6.4577Helped
Use LiDAR-RT instead of LiDAR4DLiDAR re-simulation · KITTI-360Depth RMSE: 3.5256 -> 3.4671Helped
Add Chamfer Distance loss (ablation)LiDAR-RT · KITTI-360 dynamic sequenceDepth RMSE: 3.5053 -> 3.4671Helped
Add normal-guided point-cloud initialization (ablation)LiDAR-RT · KITTI-360 dynamic sequenceDepth RMSE: 4.0597 -> 3.4671Helped
Add spatial perception ray-drop modeling instead of naive ray-drop estimation (ablation)LiDAR-RT · KITTI-360 dynamic sequenceDepth RMSE: 3.7445 -> 3.4671Helped

Surprising findings

Limitations

Experimental setup

Datasets: Waymo Open Dataset KITTI-360

Benchmarks: Waymo Open Dataset KITTI-360

Metrics: RMSE MedAE LPIPS SSIM PSNR Chamfer Distance F-score FPS storage

Baselines: LiDARsim PCGen LiDAR-NeRF LiDAR4D DyNFL

Builds on: 3D Gaussian Splatting 3DGRT 2D Gaussian Splatting LiDAR4D LiDAR-NeRF

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