Research map / 3D vision / NeRF and radiance fields
LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation
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Proposes LiDAR-RT, a Gaussian-primitive LiDAR representation rendered via hardware-accelerated OptiX ray tracing with scene graphs, enabling real-time dynamic LiDAR re-simulation.
Problem
Real-time, physically accurate LiDAR re-simulation in dynamic driving scenes; prior NeRF-based LiDAR methods are too slow for training and rendering in large-scale scenes.
Approach
Represent LiDAR properties (intensity, ray-drop) as learnable SH coefficients on 3D Gaussians split into background and object models, and render range images by ray tracing Gaussian proxy geometries (co-planar triangle pairs in a BVH) with a chunked sorted-buffer OptiX pipeline and front-to-back differentiable backward pass.
Key results
- On Waymo, LiDAR-RT reaches 20.1 FPS versus 0.17 for LiDAR4D and depth PSNR 22.158 vs 21.841, with 1.37 GB storage vs 7.7 GB.
- On KITTI-360, LiDAR-RT reaches 42.7 FPS versus 0.4 for LiDAR4D, with depth PSNR 27.676 vs 27.477 and CD 0.1077 vs 0.1089.
- Ablations on KITTI-360 show removing normal-guided initialization or the spatial ray-drop module degrades geometry and rendering quality.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LiDAR-RT instead of LiDAR4D | LiDAR re-simulation · Waymo Open | Depth RMSE: 6.6234 -> 6.4577 | Helped |
| Use LiDAR-RT instead of LiDAR4D | LiDAR re-simulation · KITTI-360 | Depth RMSE: 3.5256 -> 3.4671 | Helped |
| Add Chamfer Distance loss (ablation) | LiDAR-RT · KITTI-360 dynamic sequence | Depth RMSE: 3.5053 -> 3.4671 | Helped |
| Add normal-guided point-cloud initialization (ablation) | LiDAR-RT · KITTI-360 dynamic sequence | Depth RMSE: 4.0597 -> 3.4671 | Helped |
| Add spatial perception ray-drop modeling instead of naive ray-drop estimation (ablation) | LiDAR-RT · KITTI-360 dynamic sequence | Depth RMSE: 3.7445 -> 3.4671 | Helped |
Surprising findings
- On Waymo, intensity PSNR (23.91) is slightly below LiDAR4D (24.08) despite better depth metrics.
Limitations
- Cannot accurately model non-rigid objects such as pedestrians and cyclists.
- Performance and rendering speed degrade on long driving sequences due to growing Gaussian count.
- Lacks material estimation and reflection modeling for more physically accurate LiDAR.
Experimental setup
Datasets: Waymo Open Dataset KITTI-360
Benchmarks: Waymo Open Dataset KITTI-360
Metrics: RMSE MedAE LPIPS SSIM PSNR Chamfer Distance F-score FPS storage
Baselines: LiDARsim PCGen LiDAR-NeRF LiDAR4D DyNFL
Builds on: 3D Gaussian Splatting 3DGRT 2D Gaussian Splatting LiDAR4D LiDAR-NeRF
Closest papers by meaning
- SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving (CVPR 2025 · similarity 0.90)
- GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting (ICLR 2025 · similarity 0.89)
- Dynamic LiDAR Re-simulation using Compositional Neural Fields (CVPR 2024 · similarity 0.89)
- STGC-NeRF: Spatial-Temporal Geometric Consistency for LiDAR Neural Radiance Fields in Dynamic Scenes (AAAI 2025 · similarity 0.88)
- LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes (CVPR 2024 · similarity 0.88)
- Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGB (CVPR 2025 · similarity 0.87)
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