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GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting
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Proposes GS-LiDAR, a panoramic Gaussian splatting framework with periodic-vibration 2D Gaussians and explicit ray-splat intersection that renders LiDAR range, intensity, and ray-drop maps for novel-view LiDAR synthesis on KITTI-360 and nuScenes.
Problem
Existing LiDAR novel view synthesis methods rely on NeRF, which is slow to train and render and is designed for symmetric scenes, making it ill-suited to driving scenarios with sparse LiDAR-only supervision.
Approach
Replaces NeRF with 2D Gaussian primitives carrying periodic vibration (temporal motion and opacity decay) and a panoramic rasterizer that computes exact ray-splat intersections for depth, while adding intensity and ray-drop SH coefficients refined by a U-Net.
Key results
- On KITTI-360 static scenes, depth RMSE drops from 3.2370 (LiDAR4D) to 2.8895 (10.7% reduction), and CD improves to 0.0847 from 0.0894.
- On nuScenes dynamic scenes, depth RMSE is 5.8925 vs 6.7831 for LiDAR4D (13.1% reduction) with Chamfer distance 0.2382 vs 0.2443.
- Training is 1.67x faster than LiDAR4D and rendering is reported as about 31x faster, reaching 11 FPS on a single RTX A6000 with 30k iterations taking about 1.5 hours.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add ray-splat intersection (ablation) | GS-LiDAR · KITTI-360 | Depth RMSE: 6.6871 -> 3.1212 | Helped |
| add periodic vibration (ablation) | GS-LiDAR · KITTI-360 | Depth RMSE: 3.1738 -> 3.1212 | Helped |
| add median depth loss (ablation) | GS-LiDAR · KITTI-360 | Depth RMSE: 3.1414 -> 3.1212 | Helped |
| add depth distortion loss (ablation) | GS-LiDAR · KITTI-360 | Depth RMSE: 3.2016 -> 3.1212 | Helped |
| add normal consistency loss (ablation) | GS-LiDAR · KITTI-360 | Depth RMSE: 3.1993 -> 3.1212 | Helped |
| add chamfer distance loss (ablation) | GS-LiDAR · KITTI-360 | Depth RMSE: 3.1354 -> 3.1212 | Helped |
| add ray-drop refinement (ablation) | GS-LiDAR · KITTI-360 | Depth RMSE: 4.0791 -> 3.1212 | Helped |
Surprising findings
- Removing ray-splat intersection (using adapted 3DGS projection) collapses performance, e.g., point cloud F-score falls from 0.9231 to 0.5091 on KITTI-360.
- On nuScenes, LiDAR4D retains the best LPIPS and intensity SSIM/PSNR values for some metrics, so GS-LiDAR does not win on every metric.
Limitations
- Ray-drop modeling via Gaussians alone ignores distance effects, so a U-Net refinement is required; removing it degrades depth RMSE from 3.12 to 4.08.
- Evaluated only on three driving datasets with per-scene optimization; generalization beyond these is not explored.
- Rendering speed of 11 FPS is modest compared with the claim of fast rendering.
Experimental setup
Datasets: KITTI-360 nuScenes Waymo
Benchmarks: KITTI-360 nuScenes Waymo
Metrics: Chamfer distance F-score RMSE MedAE LPIPS SSIM PSNR
Baselines: LiDARsim NKSR PCGen LiDAR-NeRF LiDAR4D D-NeRF TiNeuVox-B K-Planes
Builds on: 3D Gaussian splatting 2D Gaussian splatting LiDAR-NeRF LiDAR4D NeRF-LiDAR
Closest papers by meaning
- NeRF-LiDAR: Generating Realistic LiDAR Point Clouds with Neural Radiance Fields (AAAI 2024 · similarity 0.89)
- LiDAR4D: Dynamic Neural Fields for Novel Space-time View LiDAR Synthesis (CVPR 2024 · similarity 0.89)
- LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation (CVPR 2025 · similarity 0.89)
- SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving (CVPR 2025 · similarity 0.89)
- STGC-NeRF: Spatial-Temporal Geometric Consistency for LiDAR Neural Radiance Fields in Dynamic Scenes (AAAI 2025 · similarity 0.88)
- GeoNLF: Geometry guided Pose-Free Neural LiDAR Fields (NeurIPS 2024 · similarity 0.88)
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