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Dynamic LiDAR Re-simulation using Compositional Neural Fields
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Proposes DyNFL, an SDF-based neural field method that decomposes driving scenes into static and per-vehicle neural fields and composes them via a ray drop test to re-simulate and edit LiDAR scans.
Problem
High-fidelity LiDAR re-simulation and editing (novel views, object insertion/removal, trajectory changes) in dynamic driving scenes, where prior neural LiDAR methods are limited to static scenes or lack physical sensing effects.
Approach
Combines SDF-based volume rendering with a LiDAR physical model (two-way transmittance, ray drop) and composes independently rendered static and dynamic neural fields per ray, selecting the nearest non-dropped range instead of blending sampled points across fields.
Key results
- On Waymo Dynamic, DyNFL reaches MedAE 3.0 cm and CD 10.9 cm versus UniSim's 6.1 cm and 14.3 cm, and LiDARsim's 11.5 cm and 31.1 cm.
- Compositing by per-field rendering and ray drop test roughly halves MedAE across all points compared with UniSim-style point blending.
- On static scenes, DyNFL achieves the lowest MAE on TownClean (26.7 cm) and TownReal (33.9 cm) among compared methods, including NFL (32.0 and 39.2).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DyNFL instead of UniSim | LiDAR NVS · Waymo Dynamic | MAE: 35.6 -> 30.8 | Helped |
| use DyNFL instead of UniSim | LiDAR NVS · Waymo Dynamic | MedAE Dyn: 14.3 -> 8.5 | Helped |
| use DyNFL instead of NFL | LiDAR NVS · TownClean | MAE: 32.0 -> 26.7 | Helped |
| use DyNFL instead of NFL | LiDAR NVS · TownReal | MAE: 39.2 -> 33.9 | Helped |
| use DyNFL instead of i-NGP | LiDAR NVS · Waymo interp | MAE: 26.4 -> 28.3 | Hurt |
| use DyNFL instead of NFL | LiDAR NVS · Waymo NVS | MAE: 32.6 -> 28.6 | Helped |
| replace active-sensor SDF volume rendering with passive-sensor SDF volume rendering (ablation) | DyNFL · TownClean | MAE: -1.5 | Hurt |
| replace active-sensor SDF volume rendering with passive-sensor SDF volume rendering (ablation) | DyNFL · Waymo Interp | MAE: 0.1 | No clear effect |
| replace active-sensor SDF volume rendering with passive-sensor SDF volume rendering (ablation) | DyNFL · Waymo Dynamic | MAE: -0.3 | No clear effect |
| remove surface-point SDF regularization (ablation) | DyNFL · TownReal | MAE: -3.3 | Hurt |
| remove surface-point SDF regularization (ablation) | DyNFL · Waymo Interp | MAE: -0.3 | Hurt |
Surprising findings
- UniSim-style point blending across fields performs notably worse than per-field rendering with ray drop composition, with MedAE roughly doubled.
Limitations
- Difficulty synthesizing moving vehicles from unseen view angles.
- Relies on accurate bounding boxes and trajectories of moving objects.
- Baselines LiDARsim and UniSim were re-implemented since they are not open-sourced.
Experimental setup
Datasets: Waymo Open Waymo Dynamic TownClean TownReal Waymo Interp Waymo NVS
Benchmarks: Waymo Dynamic TownClean TownReal Waymo Interp Waymo NVS
Metrics: MAE MedAE Chamfer distance MedAE Dyn Intensity RMSE detection agreement recall precision IoU
Baselines: LiDARsim UniSim NFL i-NGP DS-NeRF URF
Builds on: Neural LiDAR Fields NeuS Neural Scene Graph UniSim Instant-NGP
Closest papers by meaning
- LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation (CVPR 2025 · similarity 0.89)
- LiDAR4D: Dynamic Neural Fields for Novel Space-time View LiDAR Synthesis (CVPR 2024 · similarity 0.88)
- STGC-NeRF: Spatial-Temporal Geometric Consistency for LiDAR Neural Radiance Fields in Dynamic Scenes (AAAI 2025 · similarity 0.86)
- 3D LiDAR Mapping in Dynamic Environments using a 4D Implicit Neural Representation (CVPR 2024 · similarity 0.86)
- NeRF-LiDAR: Generating Realistic LiDAR Point Clouds with Neural Radiance Fields (AAAI 2024 · similarity 0.86)
- LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes (CVPR 2024 · similarity 0.86)
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